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Steam News12 July 202626d ago

Demo Hotfix - July 12 - New art, damage prediction, quest compass and more

This hotfix is a larger one as it adds new commissioned art for the village settlements (more coming soon), as well as focuses on feedback from users, such as needing a quest compass, being able to see the damage impact

Full notes

Full Mercenary Brotherhood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions13 changes1 removal
  • Balance
  • Server
  • Gameplay
  • Maps
  • UI and audio
  • Events
fixedThis hotfix is a larger one as it adds new commissioned art for the village settlements (more coming soon), as well as focuses on feedback from users, such as needing a quest compass, being able to see the damage impact of attacks on enemies and making the world more interesting Tip:
addedJoin the discord server to find out more of where the game is going and to get updates on issues or new features.
addedNew hand drawn art by Chadwick for the Village Settlements. Really great job. Other settlements are being work on now.
addedSteam post image New village art by Chadwick
changedMatchlock guns now use hand cannon image
changedGrass is a little less bright on the world map Gameplay

Mercenary Brotherhood changes

fixedThis hotfix is a larger one as it adds new commissioned art for the village settlements (more coming soon), as well as focuses on feedback from users, such as needing a quest compass, being able to see the damage impact of attacks on enemies and making the world more interesting Tip:
addedJoin the discord server to find out more of where the game is going and to get updates on issues or new features.
addedNew hand drawn art by Chadwick for the Village Settlements. Really great job. Other settlements are being work on now.
addedSteam post image New village art by Chadwick
changedMatchlock guns now use hand cannon image

This hotfix is a larger one as it adds new commissioned art for the village settlements (more coming soon), as well as focuses on feedback from users, such as needing a quest compass, being able to see the damage impact of attacks on enemies and making the world more interesting Tip:

Join the discord server to find out more of where the game is going and to get updates on issues or new features.

Graphics

  • New hand drawn art by Chadwick for the Village Settlements. Really great job. Other settlements are being work on now.

Steam post image New village art by Chadwick

  • Matchlock guns now use hand cannon image

  • Grass is a little less bright on the world map Gameplay

  • New events on the world map. Some are monuments to battles, other remember the fallen from other games. Others are a surprise that take a while to unlock

  • Battlefield remains sites have a very small chance of spawning undead warbands

  • New small chance for notorious enemies and alpha beasts start appearing in company level 3+

  • Quest compass added to minimap. If will highlight target destinations for quests, either enemies or settlements

  • Removed Giant Rats as an enemy type. Really not interesting fights

Usability/UI

  • Damage prediction hovering over a target will show the damage impact of the attack and if it will kill them

  • Hovering over an enemy will now have a split screen comparison at the bottom of the screen

Steam post image Hovering over will show damage impact to target and split screen comparison of units

  • Tweaks to Company page and when hiring to show maximum units you can hire. Hovering over explains logic for maximum units

  • Clicking a alert about a settlement under attack will move the camera to that settlement

  • Hovering over an enemy in battle will highlight their position in the initiative bar - New image for trade goods in the stash

Fixes

  • Some Abilities/spells were targeting between floors

  • Fixed some trade quests were picking target settlements not on the map. This also impacted some tavern rumours and hidden depths. Save games will automatically fix this issue

  • Certain stackable buffs/debuffs were not clearing after battle

  • Fixed workaround to hire more than maximum number of units on some screens.

  • Aimed shot, venom bite and psionic blast now show the to hit indicator when hovering over a unit

  • Opportunity strikes through a closed door

Balance

  • Increase chance of seeing adventuring parties and they slowly level up over time

  • Tweaked Aimed shot to have +20% chance to hit, not be auto hit

  • Quality rarity of trade goods impacts their sale price

Source

Steam News / 12 July 2026

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