Full notes
Full Mercenary Brotherhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Gameplay
- Maps
- UI and audio
- Events
Mercenary Brotherhood changes
This hotfix is a larger one as it adds new commissioned art for the village settlements (more coming soon), as well as focuses on feedback from users, such as needing a quest compass, being able to see the damage impact of attacks on enemies and making the world more interesting Tip:
Join the discord server to find out more of where the game is going and to get updates on issues or new features.
Graphics
New hand drawn art by Chadwick for the Village Settlements. Really great job. Other settlements are being work on now.
Steam post image New village art by Chadwick
Matchlock guns now use hand cannon image
Grass is a little less bright on the world map Gameplay
New events on the world map. Some are monuments to battles, other remember the fallen from other games. Others are a surprise that take a while to unlock
Battlefield remains sites have a very small chance of spawning undead warbands
New small chance for notorious enemies and alpha beasts start appearing in company level 3+
Quest compass added to minimap. If will highlight target destinations for quests, either enemies or settlements
Removed Giant Rats as an enemy type. Really not interesting fights
Usability/UI
Damage prediction hovering over a target will show the damage impact of the attack and if it will kill them
Hovering over an enemy will now have a split screen comparison at the bottom of the screen
Steam post image Hovering over will show damage impact to target and split screen comparison of units
Tweaks to Company page and when hiring to show maximum units you can hire. Hovering over explains logic for maximum units
Clicking a alert about a settlement under attack will move the camera to that settlement
Hovering over an enemy in battle will highlight their position in the initiative bar - New image for trade goods in the stash
Fixes
Some Abilities/spells were targeting between floors
Fixed some trade quests were picking target settlements not on the map. This also impacted some tavern rumours and hidden depths. Save games will automatically fix this issue
Certain stackable buffs/debuffs were not clearing after battle
Fixed workaround to hire more than maximum number of units on some screens.
Aimed shot, venom bite and psionic blast now show the to hit indicator when hovering over a unit
Opportunity strikes through a closed door
Balance
Increase chance of seeing adventuring parties and they slowly level up over time
Tweaked Aimed shot to have +20% chance to hit, not be auto hit
Quality rarity of trade goods impacts their sale price
Source
Changelog.gg summarizes and formats this update. How we read updates.
