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Steam News10 July 202624d ago

Demo Hotfix - July 10 - Quality of life and usability changes

This hotfix is mainly to add many different quality of life and usability changes.

Full notes

Full Mercenary Brotherhood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions4 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Performance
fixedThis hotfix is mainly to add many different quality of life and usability changes. For example, changes adding a fatigue bar above the HP bar, allowing you to navigate the world faster by holding shift key, cooldown pips above abilities, etc. A few fixes in here, with the big one being that games actually end now when your party wipes. Tip:
addedAdded a blue fatigue bar that appears over hp bar in battle. When hovering over an enemy or using an ability, it reflects the fatigue cost before you use it
changedWhen navigating on the world map, if you hold down shift you can move without double clicking
addedYou can now use camera rotation during deployments
changedWhen HP and Fatigue bar are showing the facing arc is hard to see. Now there is a little directional arrow at end of those bars when they are shown
changedCooldown pips shown on abilities to make it easier to see when ones are charging or are ready to use

Mercenary Brotherhood changes

fixedThis hotfix is mainly to add many different quality of life and usability changes. For example, changes adding a fatigue bar above the HP bar, allowing you to navigate the world faster by holding shift key, cooldown pips above abilities, etc. A few fixes in here, with the big one being that games actually end now when your party wipes. Tip:
addedAdded a blue fatigue bar that appears over hp bar in battle. When hovering over an enemy or using an ability, it reflects the fatigue cost before you use it
changedWhen navigating on the world map, if you hold down shift you can move without double clicking
addedYou can now use camera rotation during deployments
changedWhen HP and Fatigue bar are showing the facing arc is hard to see. Now there is a little directional arrow at end of those bars when they are shown

This hotfix is mainly to add many different quality of life and usability changes. For example, changes adding a fatigue bar above the HP bar, allowing you to navigate the world faster by holding shift key, cooldown pips above abilities, etc. A few fixes in here, with the big one being that games actually end now when your party wipes. Tip:

All patches are save game compatible unless explicitly said they are not. I still load save games from 10 versions ago. Usability

  • Added a blue fatigue bar that appears over hp bar in battle. When hovering over an enemy or using an ability, it reflects the fatigue cost before you use it

  • Ability to move around letters when renaming a unit

  • When navigating on the world map, if you hold down shift you can move without double clicking

  • You can now use camera rotation during deployments

  • Interactive initiative bar. Clicking a unit will jump the camera to them. However over a unit in the init bar will highlight them

  • When HP and Fatigue bar are showing the facing arc is hard to see. Now there is a little directional arrow at end of those bars when they are shown

  • Cooldown pips shown on abilities to make it easier to see when ones are charging or are ready to use

Fixes

  • Game over screen wasn't launching when a party was wiped

  • On world map, tool tips are not cutoff by the top menu

  • On trainer POIs, the buttons should not overlap the text

  • Fix rendering in description of Arcane Aim trait

  • Fix delay with enemies dying but not falling over until later

  • Fix label on Headsman card that shows +0 crit damage when it should be +10%

  • Fix missing floor on second floor of the wall

Graphics

  • Made the hay bale obstacles smaller

Source

Steam News / 10 July 2026

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