Full notes
Full Mercenary Brotherhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- Performance
Mercenary Brotherhood changes
This hotfix is mainly to add many different quality of life and usability changes. For example, changes adding a fatigue bar above the HP bar, allowing you to navigate the world faster by holding shift key, cooldown pips above abilities, etc. A few fixes in here, with the big one being that games actually end now when your party wipes. Tip:
All patches are save game compatible unless explicitly said they are not. I still load save games from 10 versions ago. Usability
Added a blue fatigue bar that appears over hp bar in battle. When hovering over an enemy or using an ability, it reflects the fatigue cost before you use it
Ability to move around letters when renaming a unit
When navigating on the world map, if you hold down shift you can move without double clicking
You can now use camera rotation during deployments
Interactive initiative bar. Clicking a unit will jump the camera to them. However over a unit in the init bar will highlight them
When HP and Fatigue bar are showing the facing arc is hard to see. Now there is a little directional arrow at end of those bars when they are shown
Cooldown pips shown on abilities to make it easier to see when ones are charging or are ready to use
Fixes
Game over screen wasn't launching when a party was wiped
On world map, tool tips are not cutoff by the top menu
On trainer POIs, the buttons should not overlap the text
Fix rendering in description of Arcane Aim trait
Fix delay with enemies dying but not falling over until later
Fix label on Headsman card that shows +0 crit damage when it should be +10%
Fix missing floor on second floor of the wall
Graphics
Made the hay bale obstacles smaller
Source
Changelog.gg summarizes and formats this update. How we read updates.
