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Steam News5 July 20261mo ago

Demo Hotfix - July 5 part 2 - Fixes, UI tweaks and usability changes

This hotfix is again driven a lot by user feedback. For the most part there have been few bugs (which is great) and it is mainly usability or UI tweaks. Tip: Don't edit the save game file.

Full notes

Full Mercenary Brotherhood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition6 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
fixedThis hotfix is again driven a lot by user feedback. For the most part there have been few bugs (which is great) and it is mainly usability or UI tweaks.
fixedChanged unit portraits now correctly show in battle - Fixed combat errors for Gladiator specialization
removedAbilities that have a single target possible no longer auto-cast them. This allows you to cancel them
changedUI
fixedFix some UI scaling issues causing text to go outside their boxes
fixedFixed minor layering of bushes in front of walls

Mercenary Brotherhood changes

fixedThis hotfix is again driven a lot by user feedback. For the most part there have been few bugs (which is great) and it is mainly usability or UI tweaks.
fixedChanged unit portraits now correctly show in battle - Fixed combat errors for Gladiator specialization
removedAbilities that have a single target possible no longer auto-cast them. This allows you to cancel them
changedUI
fixedFix some UI scaling issues causing text to go outside their boxes

This hotfix is again driven a lot by user feedback. For the most part there have been few bugs (which is great) and it is mainly usability or UI tweaks.

Tip:

Don't edit the save game file. Some people have and if/when things break I can't help fix them. Also, if you want to know how something works, check the in game guide. If you are still confused, send in a note through the in game feedback. Often it is easy to make things a little more clear

Fixes

  • Changed unit portraits now correctly show in battle - Fixed combat errors for Gladiator specialization

Usability

  • Right selecting an ability will cancel the attack

  • Abilities that have a single target possible no longer auto-cast them. This allows you to cancel them

UI

  • Fix some UI scaling issues causing text to go outside their boxes

  • Fixed minor layering of bushes in front of walls

  • Tweak to camera to not recenter while units moving

Battle maps

  • Fix to prevent rubble from blocking doorways

  • Tweak to reduce too many props around

  • On Paddocks Run map, added in extra openings in the wall

AI

  • Tweak to swarming units AI for enemy targeting

Gameplay

  • Minor reduction in number of patrols for towns and villages.

  • Ratkin tunnellers ambush you more

Source

Steam News / 5 July 2026

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