Full notes
Full Mercenary Brotherhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Maps
Mercenary Brotherhood changes
This hotfix is again driven a lot by user feedback. For the most part there have been few bugs (which is great) and it is mainly usability or UI tweaks.
Tip:
Don't edit the save game file. Some people have and if/when things break I can't help fix them. Also, if you want to know how something works, check the in game guide. If you are still confused, send in a note through the in game feedback. Often it is easy to make things a little more clear
Fixes
Changed unit portraits now correctly show in battle - Fixed combat errors for Gladiator specialization
Usability
Right selecting an ability will cancel the attack
Abilities that have a single target possible no longer auto-cast them. This allows you to cancel them
UI
Fix some UI scaling issues causing text to go outside their boxes
Fixed minor layering of bushes in front of walls
Tweak to camera to not recenter while units moving
Battle maps
Fix to prevent rubble from blocking doorways
Tweak to reduce too many props around
On Paddocks Run map, added in extra openings in the wall
AI
Tweak to swarming units AI for enemy targeting
Gameplay
Minor reduction in number of patrols for towns and villages.
Ratkin tunnellers ambush you more
Source
Changelog.gg summarizes and formats this update. How we read updates.
