Full notes
Full Mercenary Brotherhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Fixes
- UI and audio
- Gameplay
- Maps
Mercenary Brotherhood changes
This hotfix is driven a lot by user feedback. The in game feedback is a great way to easily send me feedback and bugs. Also, I am slowly adding in new features into this version that will ultimately make there way into the full game, such as more world events.
Tip:
If you play the demo for a short time and just think "this really isn't for me because of ____" use the in game feedback to let me know why. Some rough parts might be ones others are experiencing that may be easy to fix for everyone.
Fixes
Break the siege was not completing properly.
Changing a unit portrait should now only affect the unit you change and not all units with same portrait
UI
Cleaned up the Battle Victory screen
After using an ability in battle the camera shouldn't jump until the animation is done
Tweak the stairs going down so the top corner isn't sometimes cut off
Tweak to hover over for stats to omit weapons skills that don't apply
Battle maps
New battle map to defend a wall when a town or fort is attacked.
AI
Fixed rare case where enemy is stuck on a hilltop
Gameplay
Adventurer bands wander the lands and fight enemies. They are persistent, gain/lose members in fights. You can hire them or help them in battles
Warlord musters. New harder random encounters. Factions can spawn a warlord that absorbs other warbands from its side and it grows in size. As it grows it will start hunter patrols and ultimately attacking settlement is very large battles you can help with.
Source
Changelog.gg summarizes and formats this update. How we read updates.
