What changed
2 fixes2 additions2 changes0 removals
- UI and audio
- Balance
- Performance
- Fixes
addedAdded – “Red Flag” Wave level Added - Damage numbers Added - Status Effects – players and enemies can now be burned, frozen, and flashed Added - Bullet damage now randomizes damage ONLY up from the base Added - Purchased text to vending machines Added - Audio for Backpack - taking off, putting back on, and storing things over the shoulder Added - Audio for whenever Ammo is added or removed from the Player inventory Added - LPO8 Pistol Added - M712 Pistol Added - M1917C Pistol Added - PPSH SMG Added - KP31 SMG Added - M1A1 SMG Added - MP40 SMG Added - AM180 SMG Added – mat-49 SMG Added - UDM42 SMG Added - Type100 SMG Added - StenMK2 SMG Added - Bar Rifle Added - DP28 Rifle Added - STG44 Rifle Added - Trench Gun Shotgun Added - Sjogren-Inertia Shotgun Added - STV40 Tact Rifle Added - DeLisle Tact Rifle Added - M1 Garand Tact Rifle Added - Kar98K Sniper Added – MN9130 Sniper Added - M1903a3 Sniper Added - Enfield MK4 Sniper
fixedFixed - Bullet's penetration power not being affected by muzzle velocity Fixed - Nanos having wrong damage multipliers Fixed - Explosive's blackout the screen Fixed - Burst rifles sometimes locking up
changedChanged - FAL is now on Rifle wall Changed - AI will now aim while performing a melee attack Changed - Stock and shoulder simulation method to be more accurate Changed - Zombie legs now take 60% damage was 40% Changed - Double action revolvers to make them more reliable Changed - AK74U reflectiveness Changed - MP5 reflectiveness
changedImproved – overall performance of all levels
addedAdded - Attachment offset - only available for sight slot on FAL, AK5C, AR15 Added - Enfield MK4 scope Added - FAL red dot Added - M1903a3 scope Added - MN-5x PU Scope Added - M1 Garand Suppressor Added - BM4 can now use Acog and Foregrip Added – New Suppressor sounds to be more realistic
fixedFixed - Weapons machine not rendering correct penetration value
Memory Illusions changes
addedAdded – “Red Flag” Wave level Added - Damage numbers Added - Status Effects – players and enemies can now be burned, frozen, and flashed Added - Bullet damage now randomizes damage ONLY up from the base Added - Purchased text to vending machines Added - Audio for Backpack - taking off, putting back on, and storing things over the shoulder Added - Audio for whenever Ammo is added or removed from the Player inventory Added - LPO8 Pistol Added - M712 Pistol Added - M1917C Pistol Added - PPSH SMG Added - KP31 SMG Added - M1A1 SMG Added - MP40 SMG Added - AM180 SMG Added – mat-49 SMG Added - UDM42 SMG Added - Type100 SMG Added - StenMK2 SMG Added - Bar Rifle Added - DP28 Rifle Added - STG44 Rifle Added - Trench Gun Shotgun Added - Sjogren-Inertia Shotgun Added - STV40 Tact Rifle Added - DeLisle Tact Rifle Added - M1 Garand Tact Rifle Added - Kar98K Sniper Added – MN9130 Sniper Added - M1903a3 Sniper Added - Enfield MK4 Sniper
fixedFixed - Bullet's penetration power not being affected by muzzle velocity Fixed - Nanos having wrong damage multipliers Fixed - Explosive's blackout the screen Fixed - Burst rifles sometimes locking up
changedChanged - FAL is now on Rifle wall Changed - AI will now aim while performing a melee attack Changed - Stock and shoulder simulation method to be more accurate Changed - Zombie legs now take 60% damage was 40% Changed - Double action revolvers to make them more reliable Changed - AK74U reflectiveness Changed - MP5 reflectiveness
changedImproved – overall performance of all levels
addedAdded - Attachment offset - only available for sight slot on FAL, AK5C, AR15 Added - Enfield MK4 scope Added - FAL red dot Added - M1903a3 scope Added - MN-5x PU Scope Added - M1 Garand Suppressor Added - BM4 can now use Acog and Foregrip Added – New Suppressor sounds to be more realistic
Version 0.1.1-8b (Live Branch)
Added – “Red Flag” Wave level Added - Damage numbers Added - Status Effects – players and enemies can now be burned, frozen, and flashed Added - Bullet damage now randomizes damage ONLY up from the base Added - Purchased text to vending machines Added - Audio for Backpack - taking off, putting back on, and storing things over the shoulder Added - Audio for whenever Ammo is added or removed from the Player inventory Added - LPO8 Pistol Added - M712 Pistol Added - M1917C Pistol Added - PPSH SMG Added - KP31 SMG Added - M1A1 SMG Added - MP40 SMG Added - AM180 SMG Added – mat-49 SMG Added - UDM42 SMG Added - Type100 SMG Added - StenMK2 SMG Added - Bar Rifle Added - DP28 Rifle Added - STG44 Rifle Added - Trench Gun Shotgun Added - Sjogren-Inertia Shotgun Added - STV40 Tact Rifle Added - DeLisle Tact Rifle Added - M1 Garand Tact Rifle Added - Kar98K Sniper Added – MN9130 Sniper Added - M1903a3 Sniper Added - Enfield MK4 Sniper
Fixed - Bullet's penetration power not being affected by muzzle velocity Fixed - Nanos having wrong damage multipliers Fixed - Explosive's blackout the screen Fixed - Burst rifles sometimes locking up
Changed - FAL is now on Rifle wall Changed - AI will now aim while performing a melee attack Changed - Stock and shoulder simulation method to be more accurate Changed - Zombie legs now take 60% damage was 40% Changed - Double action revolvers to make them more reliable Changed - AK74U reflectiveness Changed - MP5 reflectiveness
Improved – overall performance of all levels
--Experimental Notes--
Added - Attachment offset - only available for sight slot on FAL, AK5C, AR15 Added - Enfield MK4 scope Added - FAL red dot Added - M1903a3 scope Added - MN-5x PU Scope Added - M1 Garand Suppressor Added - BM4 can now use Acog and Foregrip Added – New Suppressor sounds to be more realistic
Fixed - Weapons machine not rendering correct penetration value