Full notes
Full Memory Illusions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Balance
Version 0.1.1-9d is live!
Added - bullet can now ricochet! Added - Stripper Clips! (Kar98, NN9130, SKS) Added - M1A Tactical Rifle Added - G36C Rifle Added - Vityaz SMG Added - MP35 SMG Added - PPB SMG Added - M45 SMG Added - Virtual Stock option to VR settings menu Added - Small audio queue for when a weapon is properly placed in shoulder. Added - New Recoil system
Better "Muzzle Flip" for more accurate simulation.
"Muzzle Bounce" swaying the weapon left and right on shots.
Better "Kick Back" for more accurate simulation.
Added - New penetration types
Plastic (Penetration Value 2)
Plywood (Penetration Value 3)
Cinder (Penetration Value 6)
ThinRubber (Penetration Value 15)
ThickRubber (Penetration Value 26)
ThickStone (Penetration Value 60)
ThinMetal (Penetration Value 10)
MediumMetal (Penetration Value 18)
ThinFlesh (Penetration Value 7)
ThickFlesh (Penetration Value 15)
Sand (Penetration Value 80)
Fixed - Smaller muffling when it shouldn't Fixed - Range "Weapon Wall" not always enabling all the available weapons. Fixed - hammer actions pistols running 25% to slow. Fixed - M14 not being able to go full auto Fixed - Neon lighting issues in hub world Fixed - m14 using Cartridge_7.62x51 model when using Cartridge_308 data. Fixed - mp40 recoil being far to high Fixed - Cartridge_308 Damage being unrealistically high Fixed - PPSH-41 Fire Rate being 500 RPM to slow Fixed - Issue that would allow shotguns to become recoilless Fixed - Issue that would allow shotguns crash the game Fixed - Shotguns sometimes not being able to pump without retriggering Fixed - Explosions sometimes blacking out the screen Fixed - Birds being immune to explosives Fixed - Player being able to swim in levels with no water Fixed - Issue that would allow the player to be able to climb anywhere Fixed - Issue that would allow the wrong hand pose to be used if weapons was grabbed from the backpack Fixed - Bullet trails instantly disappearing on impact Fixed - Handles on handle based weapons locking when they shouldn't Fixed - Issue that would allow break actions to lock up Fixed - All settings bars resetting when menu was opened and closed rapidly Fixed - Issue that would allow player to jump while falling Fixed - Some weapons missing from loot pool
Changed - All weapons will now eject non-spent rounds if bolt is cycled. Changed - Webly now auto ejects bullets on break opened Changed - DekMax shotgun to have full auto option Changed - Ejected rounds now disapear after 7.5 seconds was 10 Changed - AI now has weapons sway Changed - All Nanos to use "ThinMetal" on arms and head collision. Changed - Flesh penetration value to 13 was 10 Changed - 12g buckshot penetration to 14 was 11 Changed - Bloom PPFX so water isn't so bright Changed - Ammo drop rates to be more common
Improved - Recoil of all shotguns
--Experimental Notes--
Added - PPSH-41 drum ammo mod Added - M1 Garand ESM1 sight Added - SM4 30 Round Hollow Point Magazine
Source
Changelog.gg summarizes and formats this update. How we read updates.
