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Steam News10 February 20224y ago

Version 0.1.1-9d is live!

Version 0.1.1-9d is live! Added - bullet can now ricochet! Added - Stripper Clips!

Full notes

Full Memory Illusions update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Balance
addedAdded - bullet can now ricochet! Added - Stripper Clips! (Kar98, NN9130, SKS) Added - M1A Tactical Rifle Added - G36C Rifle Added - Vityaz SMG Added - MP35 SMG Added - PPB SMG Added - M45 SMG Added - Virtual Stock option to VR settings menu Added - Small audio queue for when a weapon is properly placed in shoulder. Added - New Recoil system
changed"Muzzle Bounce" swaying the weapon left and right on shots.
addedAdded - New penetration types
fixedFixed - Smaller muffling when it shouldn't Fixed - Range "Weapon Wall" not always enabling all the available weapons. Fixed - hammer actions pistols running 25% to slow. Fixed - M14 not being able to go full auto Fixed - Neon lighting issues in hub world Fixed - m14 using Cartridge_7.62x51 model when using Cartridge_308 data. Fixed - mp40 recoil being far to high Fixed - Cartridge_308 Damage being unrealistically high Fixed - PPSH-41 Fire Rate being 500 RPM to slow Fixed - Issue that would allow shotguns to become recoilless Fixed - Issue that would allow shotguns crash the game Fixed - Shotguns sometimes not being able to pump without retriggering Fixed - Explosions sometimes blacking out the screen Fixed - Birds being immune to explosives Fixed - Player being able to swim in levels with no water Fixed - Issue that would allow the player to be able to climb anywhere Fixed - Issue that would allow the wrong hand pose to be used if weapons was grabbed from the backpack Fixed - Bullet trails instantly disappearing on impact Fixed - Handles on handle based weapons locking when they shouldn't Fixed - Issue that would allow break actions to lock up Fixed - All settings bars resetting when menu was opened and closed rapidly Fixed - Issue that would allow player to jump while falling Fixed - Some weapons missing from loot pool
changedChanged - All weapons will now eject non-spent rounds if bolt is cycled. Changed - Webly now auto ejects bullets on break opened Changed - DekMax shotgun to have full auto option Changed - Ejected rounds now disapear after 7.5 seconds was 10 Changed - AI now has weapons sway Changed - All Nanos to use "ThinMetal" on arms and head collision. Changed - Flesh penetration value to 13 was 10 Changed - 12g buckshot penetration to 14 was 11 Changed - Bloom PPFX so water isn't so bright Changed - Ammo drop rates to be more common
changedImproved - Recoil of all shotguns

Version 0.1.1-9d is live!

Added - bullet can now ricochet! Added - Stripper Clips! (Kar98, NN9130, SKS) Added - M1A Tactical Rifle Added - G36C Rifle Added - Vityaz SMG Added - MP35 SMG Added - PPB SMG Added - M45 SMG Added - Virtual Stock option to VR settings menu Added - Small audio queue for when a weapon is properly placed in shoulder. Added - New Recoil system

  • Better "Muzzle Flip" for more accurate simulation.

  • "Muzzle Bounce" swaying the weapon left and right on shots.

  • Better "Kick Back" for more accurate simulation.

Added - New penetration types

  • Plastic (Penetration Value 2)

  • Plywood (Penetration Value 3)

  • Cinder (Penetration Value 6)

  • ThinRubber (Penetration Value 15)

  • ThickRubber (Penetration Value 26)

  • ThickStone (Penetration Value 60)

  • ThinMetal (Penetration Value 10)

  • MediumMetal (Penetration Value 18)

  • ThinFlesh (Penetration Value 7)

  • ThickFlesh (Penetration Value 15)

  • Sand (Penetration Value 80)

Fixed - Smaller muffling when it shouldn't Fixed - Range "Weapon Wall" not always enabling all the available weapons. Fixed - hammer actions pistols running 25% to slow. Fixed - M14 not being able to go full auto Fixed - Neon lighting issues in hub world Fixed - m14 using Cartridge_7.62x51 model when using Cartridge_308 data. Fixed - mp40 recoil being far to high Fixed - Cartridge_308 Damage being unrealistically high Fixed - PPSH-41 Fire Rate being 500 RPM to slow Fixed - Issue that would allow shotguns to become recoilless Fixed - Issue that would allow shotguns crash the game Fixed - Shotguns sometimes not being able to pump without retriggering Fixed - Explosions sometimes blacking out the screen Fixed - Birds being immune to explosives Fixed - Player being able to swim in levels with no water Fixed - Issue that would allow the player to be able to climb anywhere Fixed - Issue that would allow the wrong hand pose to be used if weapons was grabbed from the backpack Fixed - Bullet trails instantly disappearing on impact Fixed - Handles on handle based weapons locking when they shouldn't Fixed - Issue that would allow break actions to lock up Fixed - All settings bars resetting when menu was opened and closed rapidly Fixed - Issue that would allow player to jump while falling Fixed - Some weapons missing from loot pool

Changed - All weapons will now eject non-spent rounds if bolt is cycled. Changed - Webly now auto ejects bullets on break opened Changed - DekMax shotgun to have full auto option Changed - Ejected rounds now disapear after 7.5 seconds was 10 Changed - AI now has weapons sway Changed - All Nanos to use "ThinMetal" on arms and head collision. Changed - Flesh penetration value to 13 was 10 Changed - 12g buckshot penetration to 14 was 11 Changed - Bloom PPFX so water isn't so bright Changed - Ammo drop rates to be more common

Improved - Recoil of all shotguns

--Experimental Notes--

Added - PPSH-41 drum ammo mod Added - M1 Garand ESM1 sight Added - SM4 30 Round Hollow Point Magazine

Source

Steam News / 10 February 2022

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