Full notes
Full Memory Illusions update
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What changed
- Gameplay
- UI and audio
- Performance
Version 0.1.1-8c (Dev Branch)
Added - Brick and cinder physics for penetration system Added - Brick impact effect Added - NTW-20 Sniper Added - FAB shotgun Added - SM4 Pistol
Fixed - Dp28 randomly ejecting in the wrong direction Fixed - Slugs getting stuck on descent starting door Fixed - Player being able to use ledges to wall clip Fixed - Double action revolvers not always firing Fixed - AI getting stuck in walls in Red Flag Fixed - SM4 cloner model having slight tilt Fixed - Minion sharks not swimming properly Fixed - Minion sharks not attacking player
Changed - Audio setup for all zombies to be more spatial Changed - Wind audio in 80s outbreak to be more spatial Changed - Burning ember title position so its not behind menu Changed - Western range to be more performant Changed - 80s outbreak to be more performant Changed - Killhouse to be more performant Changed - Red Flag to be more performant
Improved - Lever action movement
--Experimental Notes--
Added - 9mm hollow point Added - Hollow points and AP rounds now inflict bleeding status effect Added - SM4 50 round ammo mod Added - 12 gauge ammo mods to all shotguns
Fixed - Attachment machine not displaying Mod names Fixed - 12Guage ammo mods using wrong render model
Changed - Zodiac to be more responsive to player input Changed - Ocean in dev sandbox to have less rough water Changed - Add/Remove 25 meter button in dev sandbox to 10 meters
Source
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