What changed
1 fix4 additions1 change0 removals
addedAdded - Story elements to 80's Outbreak
addedAdded - C96 Pistol Added - K2mm Pistol Added - VM2 SMG Added - Hellriegel SMG Added - Fedorov Rifle Added - M1886 Tactical Rifle Added - Gehewer1918 Sniper Added - Type99 sniper
addedAdded - New Penetration Types
fixedFixed - Dev button in menu not working. Fixed - Weird model on Enfield mk4 when grabbed Fixed - Explosive shells sometimes not exploding when they should Fixed - Magazines now smoothly drop out of guns when using mag release Fixed - Descent beginnings having "kill Acidrock" objective markers Fixed - Bullets traveling an extra step after impacting an object it can't penetrate Fixed - German soldier, having wood effects when striking body Fixed - German soldier helmet blocking to high of calibers Fixed - Low quality decals not rendering Fixed - Portal in Dev Sandbox not loading to the Hub World
changedChanged - All weapons to respect the AllowAllFreeDropMags, AllowAllSlideRelease, and LockslideOnEmptyForAll rules Changed - Rotating bolts to avoid snapping issue when grabbed Changed - Difficulty options so "arcade" is more arcade like Changed - Obrez to use MN9130 stripper clips instead of single loaded
addedChanged - Enfield mk4 scope, mn5xpuScope, m40a1scope12x, stv40scope, type99x3scope to use new scope rendering
Memory Illusions changes
addedAdded - Story elements to 80's Outbreak
addedAdded - C96 Pistol Added - K2mm Pistol Added - VM2 SMG Added - Hellriegel SMG Added - Fedorov Rifle Added - M1886 Tactical Rifle Added - Gehewer1918 Sniper Added - Type99 sniper
addedAdded - New Penetration Types
fixedFixed - Dev button in menu not working. Fixed - Weird model on Enfield mk4 when grabbed Fixed - Explosive shells sometimes not exploding when they should Fixed - Magazines now smoothly drop out of guns when using mag release Fixed - Descent beginnings having "kill Acidrock" objective markers Fixed - Bullets traveling an extra step after impacting an object it can't penetrate Fixed - German soldier, having wood effects when striking body Fixed - German soldier helmet blocking to high of calibers Fixed - Low quality decals not rendering Fixed - Portal in Dev Sandbox not loading to the Hub World
changedChanged - All weapons to respect the AllowAllFreeDropMags, AllowAllSlideRelease, and LockslideOnEmptyForAll rules Changed - Rotating bolts to avoid snapping issue when grabbed Changed - Difficulty options so "arcade" is more arcade like Changed - Obrez to use MN9130 stripper clips instead of single loaded
Version 0.1.1-10b is live!
Added - Story elements to 80's Outbreak
Added - C96 Pistol Added - K2mm Pistol Added - VM2 SMG Added - Hellriegel SMG Added - Fedorov Rifle Added - M1886 Tactical Rifle Added - Gehewer1918 Sniper Added - Type99 sniper
Added - New Penetration Types
TankArmorLevel1 (Penetration Value 55)
TankArmorLevel2 (Penetration Value 62)
TankArmorLevel3 (Penetration Value 85)
Fixed - Dev button in menu not working. Fixed - Weird model on Enfield mk4 when grabbed Fixed - Explosive shells sometimes not exploding when they should Fixed - Magazines now smoothly drop out of guns when using mag release Fixed - Descent beginnings having "kill Acidrock" objective markers Fixed - Bullets traveling an extra step after impacting an object it can't penetrate Fixed - German soldier, having wood effects when striking body Fixed - German soldier helmet blocking to high of calibers Fixed - Low quality decals not rendering Fixed - Portal in Dev Sandbox not loading to the Hub World
Changed - All weapons to respect the AllowAllFreeDropMags, AllowAllSlideRelease, and LockslideOnEmptyForAll rules Changed - Rotating bolts to avoid snapping issue when grabbed Changed - Difficulty options so "arcade" is more arcade like Changed - Obrez to use MN9130 stripper clips instead of single loaded
--Experimental Notes--
Changed - Enfield mk4 scope, mn5xpuScope, m40a1scope12x, stv40scope, type99x3scope to use new scope rendering