What changed
2 fixes2 additions3 changes1 removal
- Compatibility
- Gameplay
- UI and audio
- Performance
- Maps
changedVersion 0.1.1-8b (Beta Branch And Developer Branch Only)
addedAdded - More instructions to Red Flag Added - Round count screens to Red Flag Added - LP08 as secondary starting weapon in Red Flag
fixedFixed - Explosives blackout the screen Fixed - Final objective element in Red Flag enabling wrong Fixed - Double collision on some Red Flag objects Fixed - Red Flag starting text saying it was 3pm at sunset Fixed - Shadowing issue in red flag radio room Fixed - Reflections in Red Flag not connecting to all objects Fixed - Out of bounds clip in Red Flag Fixed - Red Flag sometimes killing you on spawn Fixed - Some player walls in Red Flag not working Fixed - Burst rifles sometimes locking up Fixed - M1A1 fire mode only being switchable when bolt was closed
changedChanged - Zombie collision to be a little shorter Changed - Double action revolvers to make them more reliable Changed - AK74U reflectiveness Changed - MP5 reflectiveness Changed - nuke sound to be quieter
changedImproved - Red Flag performance Improved - Pathing in Red Flag
removedRemoved - Part 3 of Red Flags story replaced with survival timer Removed - Thermal maps from zombies
Memory Illusions changes
changedVersion 0.1.1-8b (Beta Branch And Developer Branch Only)
addedAdded - More instructions to Red Flag Added - Round count screens to Red Flag Added - LP08 as secondary starting weapon in Red Flag
fixedFixed - Explosives blackout the screen Fixed - Final objective element in Red Flag enabling wrong Fixed - Double collision on some Red Flag objects Fixed - Red Flag starting text saying it was 3pm at sunset Fixed - Shadowing issue in red flag radio room Fixed - Reflections in Red Flag not connecting to all objects Fixed - Out of bounds clip in Red Flag Fixed - Red Flag sometimes killing you on spawn Fixed - Some player walls in Red Flag not working Fixed - Burst rifles sometimes locking up Fixed - M1A1 fire mode only being switchable when bolt was closed
changedChanged - Zombie collision to be a little shorter Changed - Double action revolvers to make them more reliable Changed - AK74U reflectiveness Changed - MP5 reflectiveness Changed - nuke sound to be quieter
changedImproved - Red Flag performance Improved - Pathing in Red Flag
Version 0.1.1-8b (Beta Branch And Developer Branch Only)
Added - More instructions to Red Flag Added - Round count screens to Red Flag Added - LP08 as secondary starting weapon in Red Flag
Fixed - Explosives blackout the screen Fixed - Final objective element in Red Flag enabling wrong Fixed - Double collision on some Red Flag objects Fixed - Red Flag starting text saying it was 3pm at sunset Fixed - Shadowing issue in red flag radio room Fixed - Reflections in Red Flag not connecting to all objects Fixed - Out of bounds clip in Red Flag Fixed - Red Flag sometimes killing you on spawn Fixed - Some player walls in Red Flag not working Fixed - Burst rifles sometimes locking up Fixed - M1A1 fire mode only being switchable when bolt was closed
Changed - Zombie collision to be a little shorter Changed - Double action revolvers to make them more reliable Changed - AK74U reflectiveness Changed - MP5 reflectiveness Changed - nuke sound to be quieter
Improved - Red Flag performance Improved - Pathing in Red Flag
Removed - Part 3 of Red Flags story replaced with survival timer Removed - Thermal maps from zombies
--Experimental--
Added - Enfield MK4 scope Added - FAL red dot Added - Attachment offset (only available for sight slot on FAL, AK5C, AR15)
Fixed - MN9130 having access to STV40 scope Fixed - Some suppressors not changing audio Fixed - Attachment machine breaking due to attachment offset