Full notes
Full Memory Illusions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Fixes
- Balance
- Maps
- Performance
Version 0.1.1-8a (Beta Branch Only)
Added - Sten SMG Added - Generator audio for power in Red Flag Added - Final story objective to beat Red Flag Added - Match won ending screen
Fixed - Reflections being too strong in Red Flag Fixed - Fog not rendering properly in Red Flag Fixed - Zombies getting stuck on norther tower in Red Flag. Fixed - A bug that let any semi auto gun go full auto Fixed - Close bolt weapons randomly having fire rate burst updates Fixed - Shadows in Red Flag not working off players settings Fixed - Grease gun safety sound not playing Fixed - MSA not refreshing Fixed - Player wall clips in corners of Red Flag Fixed - STG44 bullet eject position. Fixed - STG44 recoil being slightly to low Fixed – Sjogren-Inertia weapon cloners not always working Fixed - German zombies not having the same damage multipliers as other zombies Fixed - Some colliders on German zombies being way to large Fixed - Nanos having wrong damage multipliers Fixed - German zombie LOD ranges
Changed - Zombie legs now take 60% damage was 40%
Improved - Flick grabbing objects in dense piles Improved - Directional audio from zombies Improved - Directional audio from firearms Improved - Performance of red flag
--experimental--
Added - Thermal Acog Added - Night Vision Acog. Added - Thermal heat maps to zombie entities Added - M1903a3 scope
Fixed - Some scopes using wrong render type Fixed - Attachments being enabled by default
Source
Changelog.gg summarizes and formats this update. How we read updates.
