In this update5
Full notes
Full Mega Squad Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
Mega Squad Survivors changes
Last update we said we'd expand gamepad support — this time we delivered. You can now enjoy the entire game with a controller, and we've given the bond skill effects a big new coat of paint too.
🎮 Full Gamepad Support
Controller from start to finish — Beyond combat (movement, dash, camera zoom, pause), you can now navigate every screen with a gamepad: title, lobby, stage select, squad setup, upgrades, codex, achievements, and settings
Console-native feel — Move with the D-pad, confirm with A, cancel with B, switch tabs and filters with LB/RB. Wherever your cursor sits is highlighted with a clear scale-up and glow
Keyboard & mouse unchanged — Your existing controls work exactly as before. The controls screen now shows keyboard and gamepad hints side by side
✨ Bond Effects & Balance
Dedicated bond ultimate visuals — Many co-op ultimates that used placeholder shapes now have their own custom effects. Their moment of activation looks far more vivid and readable
Key skill overhaul — One signature fire skill was redesigned from a horizontal flame wall into a fan of flames that erupts toward enemies, plus a lingering burn. Both its power and its visuals got a big boost
Cooldown display options — Choose how bond cooldowns are shown: left vertical stack, bottom horizontal row, or hidden — whatever suits you
Balance tuning — We adjusted the range and hitboxes of several co-op skills for better accuracy and feel
🐞 Convenience & Stability
Snappier early pace — We tuned the early stages so a run feels crisper
Better stage select — Picking a stage card near the bottom no longer covers the 'Start' button
Lobby readability — Lobby menu labels stay clear even during night and dusk time-of-day
Info panel readability — A backing panel behind the Tab info overlay keeps text from blending into the background
Scroll & localization fixes — Fixed a mouse-wheel scroll that wasn't registering in some lists, and corrected a mistranslated basic ranged unit name
🔜 Coming in Future Updates
Draft system expansion — Convenience features like card reroll and hold
Broad balance pass — Across generals, skills, enemies, and progression
Reworked unlock flow
More gamepad convenience — Button remapping and other refinements
⭐ Join Us
The free demo is available to play right now. If you enjoy it, please add it to your wishlist. We're always listening on Discord — and we'll keep folding your feedback into future updates!
Source
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