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Steam News16 July 20261mo ago

Full Gamepad Support & Reworked Bond Effects

Last update we said we'd expand gamepad support — this time we delivered. You can now enjoy the entire game with a controller, and we've given the bond skill effects a big new coat of paint too.

In this update5

Full notes

Full Mega Squad Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions9 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
addedLast update we said we'd expand gamepad support — this time we delivered. You can now enjoy the entire game with a controller, and we've given the bond skill effects a big new coat of paint too.
added🎮 Full Gamepad SupportController from start to finish — Beyond combat (movement, dash, camera zoom, pause), you can now navigate every screen with a gamepad: title, lobby, stage select, squad setup, upgrades, codex, achievements, and settings
added✨ Bond Effects & BalanceDedicated bond ultimate visuals — Many co-op ultimates that used placeholder shapes now have their own custom effects. Their moment of activation looks far more vivid and readable
changed✨ Bond Effects & BalanceKey skill overhaul — One signature fire skill was redesigned from a horizontal flame wall into a fan of flames that erupts toward enemies, plus a lingering burn. Both its power and its visuals got a big boost
changed✨ Bond Effects & BalanceCooldown display options — Choose how bond cooldowns are shown: left vertical stack, bottom horizontal row, or hidden — whatever suits you
changed✨ Bond Effects & BalanceBalance tuning — We adjusted the range and hitboxes of several co-op skills for better accuracy and feel

Mega Squad Survivors changes

addedLast update we said we'd expand gamepad support — this time we delivered. You can now enjoy the entire game with a controller, and we've given the bond skill effects a big new coat of paint too.
addedController from start to finish — Beyond combat (movement, dash, camera zoom, pause), you can now navigate every screen with a gamepad: title, lobby, stage select, squad setup, upgrades, codex, achievements, and settings
addedDedicated bond ultimate visuals — Many co-op ultimates that used placeholder shapes now have their own custom effects. Their moment of activation looks far more vivid and readable
changedKey skill overhaul — One signature fire skill was redesigned from a horizontal flame wall into a fan of flames that erupts toward enemies, plus a lingering burn. Both its power and its visuals got a big boost
changedCooldown display options — Choose how bond cooldowns are shown: left vertical stack, bottom horizontal row, or hidden — whatever suits you

Last update we said we'd expand gamepad support — this time we delivered. You can now enjoy the entire game with a controller, and we've given the bond skill effects a big new coat of paint too.

🎮 Full Gamepad Support

  • Controller from start to finish — Beyond combat (movement, dash, camera zoom, pause), you can now navigate every screen with a gamepad: title, lobby, stage select, squad setup, upgrades, codex, achievements, and settings

  • Console-native feel — Move with the D-pad, confirm with A, cancel with B, switch tabs and filters with LB/RB. Wherever your cursor sits is highlighted with a clear scale-up and glow

  • Keyboard & mouse unchanged — Your existing controls work exactly as before. The controls screen now shows keyboard and gamepad hints side by side

✨ Bond Effects & Balance

  • Dedicated bond ultimate visuals — Many co-op ultimates that used placeholder shapes now have their own custom effects. Their moment of activation looks far more vivid and readable

  • Key skill overhaul — One signature fire skill was redesigned from a horizontal flame wall into a fan of flames that erupts toward enemies, plus a lingering burn. Both its power and its visuals got a big boost

  • Cooldown display options — Choose how bond cooldowns are shown: left vertical stack, bottom horizontal row, or hidden — whatever suits you

  • Balance tuning — We adjusted the range and hitboxes of several co-op skills for better accuracy and feel

🐞 Convenience & Stability

  • Snappier early pace — We tuned the early stages so a run feels crisper

  • Better stage select — Picking a stage card near the bottom no longer covers the 'Start' button

  • Lobby readability — Lobby menu labels stay clear even during night and dusk time-of-day

  • Info panel readability — A backing panel behind the Tab info overlay keeps text from blending into the background

  • Scroll & localization fixes — Fixed a mouse-wheel scroll that wasn't registering in some lists, and corrected a mistranslated basic ranged unit name

🔜 Coming in Future Updates

  • Draft system expansion — Convenience features like card reroll and hold

  • Broad balance pass — Across generals, skills, enemies, and progression

  • Reworked unlock flow

  • More gamepad convenience — Button remapping and other refinements

⭐ Join Us

The free demo is available to play right now. If you enjoy it, please add it to your wishlist. We're always listening on Discord — and we'll keep folding your feedback into future updates!

Source

Steam News / 16 July 2026

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