In this update7
Full notes
Full Mega Squad Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Events
- Fixes
- Maps
Mega Squad Survivors changes
Thank you to everyone who played the demo during Next Fest. In the first week, we started with the feedback we heard most often across streams and the community.
The free demo is playable right now. If you like it, add it to your wishlist so you don't miss the full launch.
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📣 Acting on Your Feedback
Controls guide added — see the keys for move, dash, warrior select, zoom, and pause at a glance (for the "I wasn't sure what to do" feedback)
Richer draft cards — level-up cards now preview your stat gains, and a detail button shows full info
Guaranteed warrior in drafts — at least one warrior always appears among your choices (no more all-soldier draws)
Bond-based deck-building — tap a bond card on the deck screen to add all its members at once
Wider pickup range — grab loot more easily
Reworked early pacing — level-ups felt too frequent, so we smoothed out early-to-mid growth
Fixed a name mistranslation — corrected a warrior's name that showed incorrectly in some languages
🆕 What's New
Ranged ricochet — ranged attacks now bounce to nearby enemies on hit, chaining up to 3 times
Unified, expanded settings — SFX volume, graphics quality, bond effects (use/complete split), and the info panel are all in one place
✨ Effects & Game Feel
Heavy-hit feedback — taking big damage flashes the screen red with a brief freeze for added impact
Stronger dash — dust and afterimages give the dash a real sense of speed
Boss-kill payoff — rewards burst outward and XP gems pour out on a boss kill
Cleaner effects — refined the fire-rain warning and reduced effect clutter at high levels
⚖️ Balance
Reworked boss fights — more time before enrage (room to react); bosses have more HP but deal less damage
Enemy & growth tuning — stronger early-to-mid enemies and adjusted pacing for a cleaner difficulty curve
Stronger survivability — increased altar healing amount and the number of allies healed at once
🐞 Bug Fixes
Fixed an issue where some passives (nearby-ally buffs) weren't applying correctly
Fixed stage-clear objectives that weren't registering under certain conditions
Fixed enemies swarming toward a fallen warrior's gravestone
The "disable screen shake" setting now applies to all shake effects
🎨 Visuals & More
New terrain and objects added, updated warrior illustration
Unified pause/result screen buttons, and refined the bond codex and HUD
⭐ We'll Keep Acting on Your Feedback
Give the updated demo a try right now. We'll keep acting on what you tell us. Add it to your wishlist so you don't miss the full launch, and share your thoughts via the in-game survey or our Discord.
Source
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