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Steam News19 June 202616d ago

Demo Update — Shaped by Your Feedback

Thank you to everyone who played the demo during Next Fest. In the first week, we started with the feedback we heard most often across streams and the community. The free demo is playable right now.

In this update7

Full notes

Full Mega Squad Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Fixes
  • Maps
addedThe free demo is playable right now. If you like it, add it to your wishlist so you don't miss the full launch.
added📣 Acting on Your FeedbackControls guide added — see the keys for move, dash, warrior select, zoom, and pause at a glance (for the "I wasn't sure what to do" feedback)
changed📣 Acting on Your FeedbackRicher draft cards — level-up cards now preview your stat gains, and a detail button shows full info
added📣 Acting on Your FeedbackBond-based deck-building — tap a bond card on the deck screen to add all its members at once
changed📣 Acting on Your FeedbackReworked early pacing — level-ups felt too frequent, so we smoothed out early-to-mid growth
fixed📣 Acting on Your FeedbackFixed a name mistranslation — corrected a warrior's name that showed incorrectly in some languages

Mega Squad Survivors changes

addedThe free demo is playable right now. If you like it, add it to your wishlist so you don't miss the full launch.
addedControls guide added — see the keys for move, dash, warrior select, zoom, and pause at a glance (for the "I wasn't sure what to do" feedback)
changedRicher draft cards — level-up cards now preview your stat gains, and a detail button shows full info
addedBond-based deck-building — tap a bond card on the deck screen to add all its members at once
changedReworked early pacing — level-ups felt too frequent, so we smoothed out early-to-mid growth

Thank you to everyone who played the demo during Next Fest. In the first week, we started with the feedback we heard most often across streams and the community.

The free demo is playable right now. If you like it, add it to your wishlist so you don't miss the full launch.

Steam post imageSteam post imageSteam post imageSteam post imageSteam post image

📣 Acting on Your Feedback

  • Controls guide added — see the keys for move, dash, warrior select, zoom, and pause at a glance (for the "I wasn't sure what to do" feedback)

  • Richer draft cards — level-up cards now preview your stat gains, and a detail button shows full info

  • Guaranteed warrior in drafts — at least one warrior always appears among your choices (no more all-soldier draws)

  • Bond-based deck-building — tap a bond card on the deck screen to add all its members at once

  • Wider pickup range — grab loot more easily

  • Reworked early pacing — level-ups felt too frequent, so we smoothed out early-to-mid growth

  • Fixed a name mistranslation — corrected a warrior's name that showed incorrectly in some languages

🆕 What's New

  • Ranged ricochet — ranged attacks now bounce to nearby enemies on hit, chaining up to 3 times

  • Unified, expanded settings — SFX volume, graphics quality, bond effects (use/complete split), and the info panel are all in one place

✨ Effects & Game Feel

  • Heavy-hit feedback — taking big damage flashes the screen red with a brief freeze for added impact

  • Stronger dash — dust and afterimages give the dash a real sense of speed

  • Boss-kill payoff — rewards burst outward and XP gems pour out on a boss kill

  • Cleaner effects — refined the fire-rain warning and reduced effect clutter at high levels

⚖️ Balance

  • Reworked boss fights — more time before enrage (room to react); bosses have more HP but deal less damage

  • Enemy & growth tuning — stronger early-to-mid enemies and adjusted pacing for a cleaner difficulty curve

  • Stronger survivability — increased altar healing amount and the number of allies healed at once

🐞 Bug Fixes

  • Fixed an issue where some passives (nearby-ally buffs) weren't applying correctly

  • Fixed stage-clear objectives that weren't registering under certain conditions

  • Fixed enemies swarming toward a fallen warrior's gravestone

  • The "disable screen shake" setting now applies to all shake effects

🎨 Visuals & More

  • New terrain and objects added, updated warrior illustration

  • Unified pause/result screen buttons, and refined the bond codex and HUD

⭐ We'll Keep Acting on Your Feedback

Give the updated demo a try right now. We'll keep acting on what you tell us. Add it to your wishlist so you don't miss the full launch, and share your thoughts via the in-game survey or our Discord.

Source

Steam News / 19 June 2026

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