In this update6
Full notes
Full Mega Squad Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
Mega Squad Survivors changes
Thank you to everyone who played the demo. Based on your feedback, we've polished the demo ahead of Next Fest.
🆕 What's New
First-time onboarding guide — new players can pick up the core loop right away
Sequential stage unlocks in the lobby — stages now open up in order as you clear them
Wishlist button — add to your wishlist directly from the title, lobby, and results screens
In-game feedback survey — a new button to share your thoughts without leaving the game
Live language switching — change the language in settings and in-game text updates instantly
🐞 Bug Fixes
Fixed stuck key inputs — movement keys no longer lock up after Shift, IME toggles, or alt-tabbing
⚖️ Balance
Gentler early difficulty — fewer enemies during the opening of Stages 1-1 and 1-2 for a smoother start
Valor (Fever) tuning — slightly stricter to trigger, making each big-battle payoff feel more rewarding
✨ Effects & Game Feel
Enemy hit reactions added — light knockback on basic attacks, big knockback and squash on skills
Toned-down mass-kill effects — screen shake and flashes cut in half to reduce eye strain
Improved bond skill effects
Better CJK font readability (rounded gothic typeface)
🎨 UI Visual Polish
Deck (Training Ground) popup — new visuals
Collection (Forge) popup — new visuals
Stele (Altar) upgrade popup — new visuals
Stage 1-2 atmosphere improvements
⭐ Enjoying It? Support Us with a Wishlist & Feedback
Add it to your wishlist so you don't miss the full launch.
Share your thoughts via the in-game survey or our Discord. Your voice shapes the next update.
Source
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