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Steam News3 July 20261mo ago

Bond Skill Effects Overhaul & Your Feedback

Steam post imageSteam post imageSteam post imageSteam post imageSteam post image Thank you to everyone who kept playing the demo and sharing feedback after our last update.

In this update5

Full notes

Full Mega Squad Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions4 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
added✨ Bond Effects & Game FeelPer-skill effect rework — Each of the game's bond skills now has its own dedicated visual, so they can be tuned independently. Many bonds got brand-new effects, and the rest were polished to bring out their individual character. We'll keep refining bond skills in future updates
fixed✨ Bond Effects & Game FeelLayering fixed — Ground-based effects (zones, formations) no longer cover up your characters or loot; they now render beneath units, where they belong
added📣 Your Feedback, AppliedInvisible walls removed — The hidden collision around peach trees that snagged your characters has been shrunk to just the trunk. You can now walk naturally around the tree
added📣 Your Feedback, AppliedNo more instant-death spawns — Enemies spawning right in your face used to kill you with no time to react. They now have a short contact-damage-free window on spawn
changed📣 Your Feedback, AppliedClearer upgrade stats — Forge, formation, and draft cards now show the actual upgraded stat along with the boost amount, so there's no mental math needed
changed⚖️ Balance & 🐞 StabilityBond skill rebalancing — We narrowed the range of many area skills while raising their hit density, and widened thin slashing skills so they connect more easily

Mega Squad Survivors changes

addedPer-skill effect rework — Each of the game's bond skills now has its own dedicated visual, so they can be tuned independently. Many bonds got brand-new effects, and the rest were polished to bring out their individual character. We'll keep refining bond skills in future updates
fixedLayering fixed — Ground-based effects (zones, formations) no longer cover up your characters or loot; they now render beneath units, where they belong
addedInvisible walls removed — The hidden collision around peach trees that snagged your characters has been shrunk to just the trunk. You can now walk naturally around the tree
addedNo more instant-death spawns — Enemies spawning right in your face used to kill you with no time to react. They now have a short contact-damage-free window on spawn
changedClearer upgrade stats — Forge, formation, and draft cards now show the actual upgraded stat along with the boost amount, so there's no mental math needed

Steam post imageSteam post imageSteam post imageSteam post imageSteam post image

Thank you to everyone who kept playing the demo and sharing feedback after our last update. This time we've given the bond (co-op) skill effects a major polish, and folded your voices in throughout.

✨ Bond Effects & Game Feel

  • Per-skill effect rework — Each of the game's bond skills now has its own dedicated visual, so they can be tuned independently. Many bonds got brand-new effects, and the rest were polished to bring out their individual character. We'll keep refining bond skills in future updates

  • Layering fixed — Ground-based effects (zones, formations) no longer cover up your characters or loot; they now render beneath units, where they belong

  • Level-up feedback — The XP bar now deepens in color as it fills, and a crisp chime and tick mark at key points (around 1/3 and 2/3) make your progress feel tangible

📣 Your Feedback, Applied

  • Invisible walls removed — The hidden collision around peach trees that snagged your characters has been shrunk to just the trunk. You can now walk naturally around the tree

  • No more instant-death spawns — Enemies spawning right in your face used to kill you with no time to react. They now have a short contact-damage-free window on spawn

  • Fullscreen support — Toggle fullscreen / windowed in Settings, or with Alt+Enter

  • Clearer upgrade stats — Forge, formation, and draft cards now show the actual upgraded stat along with the boost amount, so there's no mental math needed

  • Formation at a glance — The forge and codex now show which generals are currently in your squad

  • Draft faction synergy — Generals from factions you already own show up a little more often, making it easier to build toward the combo you want

⚖️ Balance & 🐞 Stability

  • Bond skill rebalancing — We narrowed the range of many area skills while raising their hit density, and widened thin slashing skills so they connect more easily

  • Lingering screen shake fixed — Camera shake from the last fight no longer keeps going during the draft, pause, and results screens

  • Audio playback fixed — Background music no longer overlaps or glitches when switching screens

  • Draft screen cleanup — Fixed card hover scaling that bled into the detail button

  • Localization fixes — Corrected several mistranslations, including some stele skill names

🔜 Coming in Future Updates

Here's the direction we're heading:

  • Draft system expansion — Convenience features like card reroll and hold

  • Broad balance pass — Reviewing balance across generals, skills, enemies, and progression

  • Reworked general unlock flow

  • Expanded gamepad support — Aiming to make every screen fully playable with a controller

⭐ Join Us

The free demo is available to play right now. If you enjoy it, please add it to your wishlist. We're always listening on Discord — and we'll keep folding your feedback into future updates!

Source

Steam News / 3 July 2026

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