In this update5
Full notes
Full Mega Squad Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
Mega Squad Survivors changes
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Thank you to everyone who kept playing the demo and sharing feedback after our last update. This time we've given the bond (co-op) skill effects a major polish, and folded your voices in throughout.
✨ Bond Effects & Game Feel
Per-skill effect rework — Each of the game's bond skills now has its own dedicated visual, so they can be tuned independently. Many bonds got brand-new effects, and the rest were polished to bring out their individual character. We'll keep refining bond skills in future updates
Layering fixed — Ground-based effects (zones, formations) no longer cover up your characters or loot; they now render beneath units, where they belong
Level-up feedback — The XP bar now deepens in color as it fills, and a crisp chime and tick mark at key points (around 1/3 and 2/3) make your progress feel tangible
📣 Your Feedback, Applied
Invisible walls removed — The hidden collision around peach trees that snagged your characters has been shrunk to just the trunk. You can now walk naturally around the tree
No more instant-death spawns — Enemies spawning right in your face used to kill you with no time to react. They now have a short contact-damage-free window on spawn
Fullscreen support — Toggle fullscreen / windowed in Settings, or with Alt+Enter
Clearer upgrade stats — Forge, formation, and draft cards now show the actual upgraded stat along with the boost amount, so there's no mental math needed
Formation at a glance — The forge and codex now show which generals are currently in your squad
Draft faction synergy — Generals from factions you already own show up a little more often, making it easier to build toward the combo you want
⚖️ Balance & 🐞 Stability
Bond skill rebalancing — We narrowed the range of many area skills while raising their hit density, and widened thin slashing skills so they connect more easily
Lingering screen shake fixed — Camera shake from the last fight no longer keeps going during the draft, pause, and results screens
Audio playback fixed — Background music no longer overlaps or glitches when switching screens
Draft screen cleanup — Fixed card hover scaling that bled into the detail button
Localization fixes — Corrected several mistranslations, including some stele skill names
🔜 Coming in Future Updates
Here's the direction we're heading:
Draft system expansion — Convenience features like card reroll and hold
Broad balance pass — Reviewing balance across generals, skills, enemies, and progression
Reworked general unlock flow
Expanded gamepad support — Aiming to make every screen fully playable with a controller
⭐ Join Us
The free demo is available to play right now. If you enjoy it, please add it to your wishlist. We're always listening on Discord — and we'll keep folding your feedback into future updates!
Source
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