Full notes
Full Mega Knockdown update
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What changed
- Gameplay
- Maps
- Performance
- Fixes
Tutorial Improvements
When you clear a lesson, Paul now does his win pose. Likewise, if you lose a mission, Nick will do his win pose.
After beating a mission, the stage no longer darkens as much so you can see the win/lose poses more clearly.
If you manage to KO nick in the tutorial without finishing the current lesson, it's no longer treated as clearing the lesson.
Other Changes and Fixes
All "timeout" animations (the animations that play when the stage timer expires and you didn't win) now loop less frequently.
Nick's "timeout" animation is now more subtle
Nick now has a new low block animation and win animation.
Fixed an issue where if certain moves (such as: certain air throw whiff animations) are anti-aired from very far away, a combo didn't trigger.
The Demo has been updated to the current version.
Source
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