HomeGamesUpdatesPricingMethodology
Steam News12 March 20263mo ago

Version 0.9805 Update

Tutorial Improvements When you clear a lesson, Paul now does his win pose. Likewise, if you lose a mission, Nick will do his win pose.

Full notes

Full Mega Knockdown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes2 removals
  • Gameplay
  • Maps
  • Performance
  • Fixes
changedTutorial Improvements
removedAfter beating a mission, the stage no longer darkens as much so you can see the win/lose poses more clearly.
removedIf you manage to KO nick in the tutorial without finishing the current lesson, it's no longer treated as clearing the lesson.
changedAll "timeout" animations (the animations that play when the stage timer expires and you didn't win) now loop less frequently.
changedNick's "timeout" animation is now more subtle
addedNick now has a new low block animation and win animation.

Tutorial Improvements

  • When you clear a lesson, Paul now does his win pose. Likewise, if you lose a mission, Nick will do his win pose.

  • After beating a mission, the stage no longer darkens as much so you can see the win/lose poses more clearly.

  • If you manage to KO nick in the tutorial without finishing the current lesson, it's no longer treated as clearing the lesson.

Other Changes and Fixes

  • All "timeout" animations (the animations that play when the stage timer expires and you didn't win) now loop less frequently.

  • Nick's "timeout" animation is now more subtle

  • Nick now has a new low block animation and win animation.

  • Fixed an issue where if certain moves (such as: certain air throw whiff animations) are anti-aired from very far away, a combo didn't trigger.

  • The Demo has been updated to the current version.

Source

Steam News / 12 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.