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Steam News21 May 20261mo ago

Version 0.984 Update (Hotfix)

In 16:10 aspect ratios, stages will no longer zoom in as much (1.1x instead of 1.2x).

Full notes

Full Mega Knockdown update

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What changed

1 fix1 addition0 changes1 removal
  • Maps
  • Fixes
removedIn 16:10 aspect ratios, stages will no longer zoom in as much (1.1x instead of 1.2x). This zoom was originally to let stages completely fit on the screen without any black bars, but this level of scaling was making background characters HUGE on 16:10. We may eventually give up and put black bars in anyway in the future for 16:10 screens, like most fighting games do.
addedPaul temporary new stage theme no longer (incorrectly) plays while in the Paul Zone.
fixedFixed a rare hit detection issue between Noel vine and an invincible reversal. Now when Noel connects with a vine from a very far jump in, Paul (or Nils) will be hit. Otherwise Noel will be hit before the move's invincibility frames end (same as before).
  • In 16:10 aspect ratios, stages will no longer zoom in as much (1.1x instead of 1.2x). This zoom was originally to let stages completely fit on the screen without any black bars, but this level of scaling was making background characters HUGE on 16:10. We may eventually give up and put black bars in anyway in the future for 16:10 screens, like most fighting games do.

  • Paul temporary new stage theme no longer (incorrectly) plays while in the Paul Zone.

  • Fixed a rare hit detection issue between Noel vine and an invincible reversal. Now when Noel connects with a vine from a very far jump in, Paul (or Nils) will be hit. Otherwise Noel will be hit before the move's invincibility frames end (same as before).

Source

Steam News / 21 May 2026

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