Full notes
Full Mega Knockdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Fixes
- UI and audio
- Gameplay
Patch Notes
The Combo Breaker Event stage (based on our WIP stage 'The Gig') has been reverted to Paul's old 'mountain' stage... for now. 'The Gig' and its unique stage music will both return once they're fully ready to go in, although it will no longer be set in front of the Renaissance Schaumburg Hotel.
Slightly extended the hurtbox of fireballs for the purposes of hit detection. This should fix a rare issue where sometimes a fireball passes by without making contact, which in turn can cause bigger, rarer issues (even a softlock in certain interactions). This should NOT have any gameplay/balance impact.
Fixed some misalignments between lineart and "flats" sprite layers in paul's block animation
Fixed some artifacts in Lewis' PileDebunker and some color fill issues in his Fist of Euphoria's recovery animation.
Added/fixed a few text strings in pt-BR localization (thanks Stealph)
Added more names to the credits 'special thanks' section and credited more translation helpers in the Localization section.
Changed the font of the Version display in the main menu. It will now automatically track the application's actual Version number.
Found a bug, or want to share some feedback? You can press the F8 key on your keyboard at any time during gameplay to send me a direct message. I will read everything you submit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
