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Steam News19 January 20251y ago

Alpha Update 0.3.5.0

Early Access Update 0.3.5.0 This update contains new assets, significant texture pack revisions, game world starting changes, new assets, rendering optimizations and bugfixes to improve core rendering and game experienc

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What changed

0 fixes5 additions3 changes0 removals
  • Performance
  • Gameplay
  • Store
addedEarly Access Update 0.3.5.0 This update contains new assets, significant texture pack revisions, game world starting changes, new assets, rendering optimizations and bugfixes to improve core rendering and game experience.
addedWarning. Save Files from previous builds will not be fully compatible with this. Players are advised to start a new game for consistency.
added-------------------- Additions and Changes --------------------- *Added: New Ship: The Finch. Alliance: Drop Pod / Drone *Added: New Ship: The Robin. Alliance: Multi-Role Scout *Added: New Ship: The Raven. Alliance: Long Range Scout *Added: New Ship: Medusa R35. Colonial: Multi-Role Dropship *Added: New Ship: Reaper R35. Mercenary: Enforcer Gun Ship
changedRevision: Shader default lighting adjusted. *Revision: Shader & Texture Pack reconfiguration. *Revision: Health, Battery, & Hydro set to 50 on respawn. previously 35. *Revision: Several Rock meshes & textures have been revised. *Revision: New textures for Harvestable Mushrooms and resource boulders. *Revision: Health, Battery, Hydro stat depletion adjusted. *Revision: Several building textures and mesh panels have been revised. *Bugfix: Corrected dark vehicle shader lighting *Bugfix: Corrected Mouse cursor and window focus drift while controlling a vehicle. This bug allowed the mouse cursor to drift outside the active game window to other monitors while controlling ships.
added----------------- Core Rendering. ------------------ *Revision: Game Object Rendering has been slightly revised so that Frustum Culling accumulates viewable objects into a streamlined list before render commands are sent to the GPU. ------------------------ Frame timers & Vsync. ------------------------ Basic Per Frame Timer code has been disabled for revision. During game engine start, VSYNC is enabled by default. Medusa Frontier designed for 60fps gameplay or 60hz refresh rate. Experienced Users may wish to ENABLE Vsync or Limit Frame Rate in Driver Settings to 60fps.
changed------------------------ Credits & Acknowledgement ------------------------- Some content in this update was created using licensed art assets. ------------------------------ Special Thanks to Ebal Studios. ------------------------------- The Finch, Raven, and Robin, ships were created using Freely Distributed assets publicly known and licensed as Star Sparrow Modular Spaceship. The Finch, Raven and Robin art assets were modified, configured, adjusted and exported to custom formats for use in Medusa Frontier by using publicly available 3d assets known and licensed as the Star Sparrow Modular Spaceship - 3D model by Ebal Studios (@EbalStudios)

Medusa Frontier changes

addedEarly Access Update 0.3.5.0 This update contains new assets, significant texture pack revisions, game world starting changes, new assets, rendering optimizations and bugfixes to improve core rendering and game experience.
addedWarning. Save Files from previous builds will not be fully compatible with this. Players are advised to start a new game for consistency.
added-------------------- Additions and Changes --------------------- *Added: New Ship: The Finch. Alliance: Drop Pod / Drone *Added: New Ship: The Robin. Alliance: Multi-Role Scout *Added: New Ship: The Raven. Alliance: Long Range Scout *Added: New Ship: Medusa R35. Colonial: Multi-Role Dropship *Added: New Ship: Reaper R35. Mercenary: Enforcer Gun Ship
changedRevision: Shader default lighting adjusted. *Revision: Shader & Texture Pack reconfiguration. *Revision: Health, Battery, & Hydro set to 50 on respawn. previously 35. *Revision: Several Rock meshes & textures have been revised. *Revision: New textures for Harvestable Mushrooms and resource boulders. *Revision: Health, Battery, Hydro stat depletion adjusted. *Revision: Several building textures and mesh panels have been revised. *Bugfix: Corrected dark vehicle shader lighting *Bugfix: Corrected Mouse cursor and window focus drift while controlling a vehicle. This bug allowed the mouse cursor to drift outside the active game window to other monitors while controlling ships.
added----------------- Core Rendering. ------------------ *Revision: Game Object Rendering has been slightly revised so that Frustum Culling accumulates viewable objects into a streamlined list before render commands are sent to the GPU. ------------------------ Frame timers & Vsync. ------------------------ Basic Per Frame Timer code has been disabled for revision. During game engine start, VSYNC is enabled by default. Medusa Frontier designed for 60fps gameplay or 60hz refresh rate. Experienced Users may wish to ENABLE Vsync or Limit Frame Rate in Driver Settings to 60fps.

Early Access Update 0.3.5.0 This update contains new assets, significant texture pack revisions, game world starting changes, new assets, rendering optimizations and bugfixes to improve core rendering and game experience.

Warning. Save Files from previous builds will not be fully compatible with this. Players are advised to start a new game for consistency.

--------------------- Additions and Changes --------------------- *Added: New Ship: The Finch.

Alliance

Drop Pod / Drone *Added: New Ship: The Robin.

Alliance

Multi-Role Scout *Added: New Ship: The Raven.

Alliance

Long Range Scout *Added: New Ship: Medusa R35.

Colonial

Multi-Role Dropship *Added: New Ship: Reaper R35.

Mercenary

Enforcer Gun Ship

*Revision: Shader default lighting adjusted. *Revision: Shader & Texture Pack reconfiguration. *Revision: Health, Battery, & Hydro set to 50 on respawn. previously 35. *Revision: Several Rock meshes & textures have been revised. *Revision: New textures for Harvestable Mushrooms and resource boulders. *Revision: Health, Battery, Hydro stat depletion adjusted. *Revision: Several building textures and mesh panels have been revised. *Bugfix: Corrected dark vehicle shader lighting *Bugfix: Corrected Mouse cursor and window focus drift while controlling a vehicle. This bug allowed the mouse cursor to drift outside the active game window to other monitors while controlling ships.

------------------ Vehicle controls. ------------------ Obtaining and using sci-fi vehicles is an important element of the intended game experience. For the moment, vehicle steering via mouse input has been restored and developing advanced ship control will be delayed until better game world foundations and game loops are established.

------------------ Core Rendering. ------------------ *Revision: Game Object Rendering has been slightly revised so that Frustum Culling accumulates viewable objects into a streamlined list before render commands are sent to the GPU. ------------------------ Frame timers & Vsync. ------------------------ Basic Per Frame Timer code has been disabled for revision. During game engine start, VSYNC is enabled by default. Medusa Frontier designed for 60fps gameplay or 60hz refresh rate. Experienced Users may wish to ENABLE Vsync or Limit Frame Rate in Driver Settings to 60fps.

------------------------- Credits & Acknowledgement ------------------------- Some content in this update was created using licensed art assets. ------------------------------ Special Thanks to Ebal Studios. ------------------------------- The Finch, Raven, and Robin, ships were created using Freely Distributed assets publicly known and licensed as Star Sparrow Modular Spaceship. The Finch, Raven and Robin art assets were modified, configured, adjusted and exported to custom formats for use in Medusa Frontier by using publicly available 3d assets known and licensed as the Star Sparrow Modular Spaceship - 3D model by Ebal Studios (@EbalStudios)

---------------------------- Special Thanks to CgPitBull ---------------------------- The Medusa R35 ship is based on R35 Dropship by CgPitBull. The Medusa R35 introduced in this update was created using modification of a licensed 3D Model Asset known and distributed publicly as the R35 Dropship by CgPitBull. The author of Medusa Frontier acquired license to use the R35 Asset commercially through download and purchase of license.

The Reaper RK2 ship is based on SF Fighter RK2 by CgPitbull. The Reaper RK2 ship asset was created, configured, modified using kitbash technique to modify a licensed asset SF_Fighter_RK2 for use in Medusa Frontier. The author of Medusa Frontier acquired the SF_Fighter_RK2 asset commercially through download and purchase of license.

Source

Steam News / 19 January 2025

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