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Steam News1 March 20251y ago

Update 0.3.6.2

This update features revised terrain shaders, improved ambient lighting, prototype art assets, and bug fixing.

Full notes

Full Medusa Frontier update

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What changed

0 fixes2 additions2 changes0 removals
  • Maps
  • Performance
changedThis update features revised terrain shaders, improved ambient lighting, prototype art assets, and bug fixing.
added-------------------- Additions and Changes --------------------- *Revision: Ice Brine can be gathered from terrain heights 50 or higher. *Revision: Barrel mesh asset switched to Robot test mesh. *Revision: Camp Generators relocated to concrete structure. *Revision: Objects now have PBR like GGX specular. *Revision: Objects have improved ambience & daytime wrap light. *Revision: Terrain Ambient lighting increased slightly during night. *Revision: Terrain Lava has slight glow and now visible at night. *Revision: Terrain scale ratio reset as 1:2 height to world units. *Revision: Terrain shadow layer disabled. *Revision: Terrain no longer uses a splatmap for blending. *Revision: Map exploration is limited to 50 units from map edge.
added------------------- Bug fix & Configuration: -------------------- *Bugfix: Ships no longer snap to terrain when exiting vehicle. *Bugfix: Ships can now park on base foundations *Bugfix: Removed double gather speed via left click and F
changedKnown Issue: Temple Structure has no collision. WIP *Known Issue: Start logo may blink once or twice depending on some GPU drivers or forced GPU configurations. TripleBuffers, FXAA, Etc.

Medusa Frontier changes

changedThis update features revised terrain shaders, improved ambient lighting, prototype art assets, and bug fixing.
added-------------------- Additions and Changes --------------------- *Revision: Ice Brine can be gathered from terrain heights 50 or higher. *Revision: Barrel mesh asset switched to Robot test mesh. *Revision: Camp Generators relocated to concrete structure. *Revision: Objects now have PBR like GGX specular. *Revision: Objects have improved ambience & daytime wrap light. *Revision: Terrain Ambient lighting increased slightly during night. *Revision: Terrain Lava has slight glow and now visible at night. *Revision: Terrain scale ratio reset as 1:2 height to world units. *Revision: Terrain shadow layer disabled. *Revision: Terrain no longer uses a splatmap for blending. *Revision: Map exploration is limited to 50 units from map edge.
added------------------- Bug fix & Configuration: -------------------- *Bugfix: Ships no longer snap to terrain when exiting vehicle. *Bugfix: Ships can now park on base foundations *Bugfix: Removed double gather speed via left click and F
changedKnown Issue: Temple Structure has no collision. WIP *Known Issue: Start logo may blink once or twice depending on some GPU drivers or forced GPU configurations. TripleBuffers, FXAA, Etc.

This update features revised terrain shaders, improved ambient lighting, prototype art assets, and bug fixing.

--------------------- Additions and Changes --------------------- *Revision: Ice Brine can be gathered from terrain heights 50 or higher. *Revision: Barrel mesh asset switched to Robot test mesh. *Revision: Camp Generators relocated to concrete structure. *Revision: Objects now have PBR like GGX specular. *Revision: Objects have improved ambience & daytime wrap light. *Revision: Terrain Ambient lighting increased slightly during night. *Revision: Terrain Lava has slight glow and now visible at night. *Revision: Terrain scale ratio reset as 1:2 height to world units. *Revision: Terrain shadow layer disabled. *Revision: Terrain no longer uses a splatmap for blending. *Revision: Map exploration is limited to 50 units from map edge.

-------------------- Bug fix & Configuration: -------------------- *Bugfix: Ships no longer snap to terrain when exiting vehicle. *Bugfix: Ships can now park on base foundations *Bugfix: Removed double gather speed via left click and F

*Known Issue: Temple Structure has no collision. WIP *Known Issue: Start logo may blink once or twice depending on some GPU drivers or forced GPU configurations. TripleBuffers, FXAA, Etc.

Source

Steam News / 1 March 2025

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