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Steam News2 August 202511mo ago

Development continues using custom engine

At the time of this post, Medusa Frontier has been in Early Access development for 3.

Full notes

Full Medusa Frontier update

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What changed

0 fixes0 additions3 changes0 removals
  • Performance
changedAt the time of this post, Medusa Frontier has been in Early Access development for 3.3 years and despite a very novice Early Access Launch, slow and steady progress has improved the rendering engine or "technical" quality of the game. Although the code being used to develop Medusa Frontier is raw in many ways, the game experience and code base is not bound to third party engine licenses or code philosophy.
changedAs a solo developer that also enjoys budget friendly games, I feel current industry solutions have created an environment where gamers and developers are hungry for responsive gameplay and stylish visuals that a basic game engine with Forward rendering can provide. Although I truly enjoy many aspects of graphics programming and refining rendering performance, three years in Early Access has been far too long for supporters to wait for an improved game experience so it is time to shift focus to game mechanics and game visuals.
changedAs of update 0.3.7.0, development will now focus on building the game world and establishing more in game visuals and game mechanics. A few technical issues and foundations needed for rendering features are expected, but most development will shift focus to creating a better game world and game mechanics that offer more entertainment than the current build that feels almost like a developer sample, technical demo or proof of concept. As always, Early Access Supporters are welcome to leave comments, questions, and concerns.

At the time of this post, Medusa Frontier has been in Early Access development for 3.3 years and despite a very novice Early Access Launch, slow and steady progress has improved the rendering engine or "technical" quality of the game. Although the code being used to develop Medusa Frontier is raw in many ways, the game experience and code base is not bound to third party engine licenses or code philosophy.

As a solo developer that also enjoys budget friendly games, I feel current industry solutions have created an environment where gamers and developers are hungry for responsive gameplay and stylish visuals that a basic game engine with Forward rendering can provide. Although I truly enjoy many aspects of graphics programming and refining rendering performance, three years in Early Access has been far too long for supporters to wait for an improved game experience so it is time to shift focus to game mechanics and game visuals.

As of update 0.3.7.0, development will now focus on building the game world and establishing more in game visuals and game mechanics. A few technical issues and foundations needed for rendering features are expected, but most development will shift focus to creating a better game world and game mechanics that offer more entertainment than the current build that feels almost like a developer sample, technical demo or proof of concept. As always, Early Access Supporters are welcome to leave comments, questions, and concerns.

Thank you for supporting Early Access Development.

Source

Steam News / 2 August 2025

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