What changed
0 fixes2 additions3 changes0 removals
changedThis update contains a prototype temple that is one of many planned mysterious structures or locations intended for inspiring open world visuals and emergent gameplay opportunity beyond simple exploration and linear story development.
changedPlease note! The ancient structure in this update is a prototype point of interest and is very much a work in progress without collision or refined gameplay. A variety of game mechanics and core story elements are being considered for development, but the only thing written in stone at this time is that mysterious or ancient structures do and will exist in some form in Medusa Frontier.
addedIn addition to the large structure reveal, this update features revised terrain scale, improved object shaders, revised basic build pieces and more. --------------------- Additions and Changes --------------------- Game Revisions *Added: Temple Structure Added: Work in Progress; *Added: A few Camp Generators for recharging battery. *Revision: New Game revised for temple scenario. *Revision: Suit battery depletes 50% faster. *Revision: Base Floor converted to base platform. *Revision: Base Roof now set to build piece 4. *Revision: Collision box for Base Foundation revised.
addedRendering Revisions *Revision: Objects now have PBR like GGX specular / roughness. *Revision: Terrain data reset to 1:1 world units. *Revision: Base Foundations bake shadows on terrain.
changedKnown Issue: Temple Structure has no collision. WIP *Known Issue: Baked blob shadows on terrain remain after vehicles are moved or resources harvested.
Medusa Frontier changes
changedThis update contains a prototype temple that is one of many planned mysterious structures or locations intended for inspiring open world visuals and emergent gameplay opportunity beyond simple exploration and linear story development.
changedPlease note! The ancient structure in this update is a prototype point of interest and is very much a work in progress without collision or refined gameplay. A variety of game mechanics and core story elements are being considered for development, but the only thing written in stone at this time is that mysterious or ancient structures do and will exist in some form in Medusa Frontier.
addedIn addition to the large structure reveal, this update features revised terrain scale, improved object shaders, revised basic build pieces and more. --------------------- Additions and Changes --------------------- Game Revisions *Added: Temple Structure Added: Work in Progress; *Added: A few Camp Generators for recharging battery. *Revision: New Game revised for temple scenario. *Revision: Suit battery depletes 50% faster. *Revision: Base Floor converted to base platform. *Revision: Base Roof now set to build piece 4. *Revision: Collision box for Base Foundation revised.
addedRendering Revisions *Revision: Objects now have PBR like GGX specular / roughness. *Revision: Terrain data reset to 1:1 world units. *Revision: Base Foundations bake shadows on terrain.
changedKnown Issue: Temple Structure has no collision. WIP *Known Issue: Baked blob shadows on terrain remain after vehicles are moved or resources harvested.
Thank you for your support during Early Access Development.
This update contains a prototype temple that is one of many planned mysterious structures or locations intended for inspiring open world visuals and emergent gameplay opportunity beyond simple exploration and linear story development.
Please note! The ancient structure in this update is a prototype point of interest and is very much a work in progress without collision or refined gameplay. A variety of game mechanics and core story elements are being considered for development, but the only thing written in stone at this time is that mysterious or ancient structures do and will exist in some form in Medusa Frontier.
In addition to the large structure reveal, this update features revised terrain scale, improved object shaders, revised basic build pieces and more. --------------------- Additions and Changes --------------------- Game Revisions *Added: Temple Structure Added: Work in Progress; *Added: A few Camp Generators for recharging battery. *Revision: New Game revised for temple scenario. *Revision: Suit battery depletes 50% faster. *Revision: Base Floor converted to base platform. *Revision: Base Roof now set to build piece 4. *Revision: Collision box for Base Foundation revised.
Rendering Revisions *Revision: Objects now have PBR like GGX specular / roughness. *Revision: Terrain data reset to 1:1 world units. *Revision: Base Foundations bake shadows on terrain.
*Known Issue: Temple Structure has no collision. WIP *Known Issue: Baked blob shadows on terrain remain after vehicles are moved or resources harvested.