What changed
0 fixes2 additions1 change0 removals
addedThis weeks update changes terrain scale to previous setting used in early alpha tests. The revised terrain scale is rendered in the game world 2X larger than the terrain data. This provides a very practical data density and increases the playable world space without drastic change to visual quality. Unfortunately, the terrain revision in this update impacts saved data and players are advised to create a new game.
changedThe 2x terrain scale offers a fantastic baseline for continued development and improves performance with a consistent visual quality that works well for the intended game experience on most modern graphics hardware.
addedThis patch also revises players gravity or downward velocity when standing on a platform or terrain. The new resting velocity provides enough force to allow smooth walking down hills without subtle falling skips and jitters experienced in previous builds. This resting velocity tweak also works well with collision on platforms and smooths the motion of walking off a platform and falling. ------------------------- Changes and Additions. ------------------------ *Revision: Terrain Scale adjusted to 2x *Revision: Player resting gravity velocity adjusted to -0.1
Medusa Frontier changes
addedThis weeks update changes terrain scale to previous setting used in early alpha tests. The revised terrain scale is rendered in the game world 2X larger than the terrain data. This provides a very practical data density and increases the playable world space without drastic change to visual quality. Unfortunately, the terrain revision in this update impacts saved data and players are advised to create a new game.
changedThe 2x terrain scale offers a fantastic baseline for continued development and improves performance with a consistent visual quality that works well for the intended game experience on most modern graphics hardware.
addedThis patch also revises players gravity or downward velocity when standing on a platform or terrain. The new resting velocity provides enough force to allow smooth walking down hills without subtle falling skips and jitters experienced in previous builds. This resting velocity tweak also works well with collision on platforms and smooths the motion of walking off a platform and falling. ------------------------- Changes and Additions. ------------------------ *Revision: Terrain Scale adjusted to 2x *Revision: Player resting gravity velocity adjusted to -0.1
This weeks update changes terrain scale to previous setting used in early alpha tests. The revised terrain scale is rendered in the game world 2X larger than the terrain data. This provides a very practical data density and increases the playable world space without drastic change to visual quality. Unfortunately, the terrain revision in this update impacts saved data and players are advised to create a new game.
The 2x terrain scale offers a fantastic baseline for continued development and improves performance with a consistent visual quality that works well for the intended game experience on most modern graphics hardware.
This patch also revises players gravity or downward velocity when standing on a platform or terrain. The new resting velocity provides enough force to allow smooth walking down hills without subtle falling skips and jitters experienced in previous builds. This resting velocity tweak also works well with collision on platforms and smooths the motion of walking off a platform and falling. ------------------------- Changes and Additions. ------------------------ *Revision: Terrain Scale adjusted to 2x *Revision: Player resting gravity velocity adjusted to -0.1