What changed
0 fixes0 additions3 changes1 removal
- Performance
- UI and audio
- Gameplay
changedUpdate 0.3.3.0 is considered a major revision due to activated survival stats, significant texture pack revisions and a variety of small features and bugfixes to improve the basic game experience. There are also a few rendering engine adjustments made to organize art production for long term development.
changedAdditions and Changes ---------------------- *Added: Survival Stats are now active. *Added: Depleted Power causes 1hp drain per second. *Added: Depleted Hydro causes 1hp drain per second. *Added: New internal DeathTick stat determines hp drain rate. *Added: Render Goblin Games logo displayed when game starts. *Revision: Copper Ore - PBR texture changed for art experiments. *Revision: Ore boulder mesh, textures, normals,& shaders revised. *Revision: Vehicle Control has been revised. *Revision: Sound playback improved and more organized. *Revision: Mouse based vehicle steering disabled. *Revision: QPC frame timer revised for stability. *Revision: Resource boulders are now randomly spawned when creating a new game. *Revision: Shaders & Texture Pack reconfiguration. *Bugfix: Music previously prevented certain rapid sounds from playing *Added: Internal DeathTick stat created for future development of heat, cold, pressure, toxins, radiation, disease, posions, bleeding, suit pressure,etc.
removed----------------- Vehicle controls. ------------------ Obtaining and controlling sci-fi vehicles is intended to be a significant part of the game experience. With that in mind, it is clear that previous vehicle mouse input is not immersive and never represented the intended game experience. So for now, vehicle steering via mouse input will be disabled in favor of simple w,a,s,d keyboard controls while better baseline vehicle physics and controls are developed.
changed----------------------- Frame timers & Vsync. ------------------------ I admit frustration with this particular issue. Despite abundant information and seemingly simple solutions, tuning frame timers for a variety of hardware and desktop configurations has been distracting to development. This update returns frame timers to previously used method that creates an overall stable game experience across a variety of system configurations.
Medusa Frontier changes
changedUpdate 0.3.3.0 is considered a major revision due to activated survival stats, significant texture pack revisions and a variety of small features and bugfixes to improve the basic game experience. There are also a few rendering engine adjustments made to organize art production for long term development.
changedAdditions and Changes ---------------------- *Added: Survival Stats are now active. *Added: Depleted Power causes 1hp drain per second. *Added: Depleted Hydro causes 1hp drain per second. *Added: New internal DeathTick stat determines hp drain rate. *Added: Render Goblin Games logo displayed when game starts. *Revision: Copper Ore - PBR texture changed for art experiments. *Revision: Ore boulder mesh, textures, normals,& shaders revised. *Revision: Vehicle Control has been revised. *Revision: Sound playback improved and more organized. *Revision: Mouse based vehicle steering disabled. *Revision: QPC frame timer revised for stability. *Revision: Resource boulders are now randomly spawned when creating a new game. *Revision: Shaders & Texture Pack reconfiguration. *Bugfix: Music previously prevented certain rapid sounds from playing *Added: Internal DeathTick stat created for future development of heat, cold, pressure, toxins, radiation, disease, posions, bleeding, suit pressure,etc.
removed----------------- Vehicle controls. ------------------ Obtaining and controlling sci-fi vehicles is intended to be a significant part of the game experience. With that in mind, it is clear that previous vehicle mouse input is not immersive and never represented the intended game experience. So for now, vehicle steering via mouse input will be disabled in favor of simple w,a,s,d keyboard controls while better baseline vehicle physics and controls are developed.
changed----------------------- Frame timers & Vsync. ------------------------ I admit frustration with this particular issue. Despite abundant information and seemingly simple solutions, tuning frame timers for a variety of hardware and desktop configurations has been distracting to development. This update returns frame timers to previously used method that creates an overall stable game experience across a variety of system configurations.
Update 0.3.3.0 is considered a major revision due to activated survival stats, significant texture pack revisions and a variety of small features and bugfixes to improve the basic game experience. There are also a few rendering engine adjustments made to organize art production for long term development.
Additions and Changes ---------------------- *Added: Survival Stats are now active. *Added: Depleted Power causes 1hp drain per second. *Added: Depleted Hydro causes 1hp drain per second. *Added: New internal DeathTick stat determines hp drain rate. *Added: Render Goblin Games logo displayed when game starts. *Revision: Copper Ore - PBR texture changed for art experiments. *Revision: Ore boulder mesh, textures, normals,& shaders revised. *Revision: Vehicle Control has been revised. *Revision: Sound playback improved and more organized. *Revision: Mouse based vehicle steering disabled. *Revision: QPC frame timer revised for stability. *Revision: Resource boulders are now randomly spawned when creating a new game. *Revision: Shaders & Texture Pack reconfiguration. *Bugfix: Music previously prevented certain rapid sounds from playing *Added: Internal DeathTick stat created for future development of heat, cold, pressure, toxins, radiation, disease, posions, bleeding, suit pressure,etc.
------------------ Vehicle controls. ------------------ Obtaining and controlling sci-fi vehicles is intended to be a significant part of the game experience. With that in mind, it is clear that previous vehicle mouse input is not immersive and never represented the intended game experience. So for now, vehicle steering via mouse input will be disabled in favor of simple w,a,s,d keyboard controls while better baseline vehicle physics and controls are developed.
------------------------ Frame timers & Vsync. ------------------------ I admit frustration with this particular issue. Despite abundant information and seemingly simple solutions, tuning frame timers for a variety of hardware and desktop configurations has been distracting to development. This update returns frame timers to previously used method that creates an overall stable game experience across a variety of system configurations.