What changed
0 fixes2 additions0 changes0 removals
addedDevelopment continues despite a bit of evaluation, production drudgery and a lull of dramatic progress. Thankfully, sparkles of development treasure have been found along the way and this weeks update contains revisions impacted by code clean up and overall project evaluation. Game startup and performance has been improved thanks to code cleanup that removed redundant resource loading used during the recent core game engine overhaul. Build mode holograph transparency was revised to improve visual preview of objects being built. Object rendering shaders have been revised from PBR based materials to a simpler chromatic sci-fi style shader and the starting outpost was revised while brainstorming new game scenarios. In addition, the recently added and neglected Storm Cutter ship has been resized and given its original properly uvmapped texture.
addedAdditions and Changes ---------------------- *Revision: Hologram build object transparency improved. *Revision: Storm Cutter resized for similarity to hovers. *Revision: Object shaders revised for visual style testing *Revision: Environment matcap replaced with chromatic matcap *Revision: Storm Cutter specific texture added to texture pack. *New Game outpost revised and made larger as build mode example. *Texture Pack revisions will impact textures on objects from previous builds. *Frostborn Mushroom mesh changed to frosted fern plant. *PBR style shader material changed to simplified stylized shader.
Medusa Frontier changes
addedDevelopment continues despite a bit of evaluation, production drudgery and a lull of dramatic progress. Thankfully, sparkles of development treasure have been found along the way and this weeks update contains revisions impacted by code clean up and overall project evaluation. Game startup and performance has been improved thanks to code cleanup that removed redundant resource loading used during the recent core game engine overhaul. Build mode holograph transparency was revised to improve visual preview of objects being built. Object rendering shaders have been revised from PBR based materials to a simpler chromatic sci-fi style shader and the starting outpost was revised while brainstorming new game scenarios. In addition, the recently added and neglected Storm Cutter ship has been resized and given its original properly uvmapped texture.
addedAdditions and Changes ---------------------- *Revision: Hologram build object transparency improved. *Revision: Storm Cutter resized for similarity to hovers. *Revision: Object shaders revised for visual style testing *Revision: Environment matcap replaced with chromatic matcap *Revision: Storm Cutter specific texture added to texture pack. *New Game outpost revised and made larger as build mode example. *Texture Pack revisions will impact textures on objects from previous builds. *Frostborn Mushroom mesh changed to frosted fern plant. *PBR style shader material changed to simplified stylized shader.
Development continues despite a bit of evaluation, production drudgery and a lull of dramatic progress. Thankfully, sparkles of development treasure have been found along the way and this weeks update contains revisions impacted by code clean up and overall project evaluation. Game startup and performance has been improved thanks to code cleanup that removed redundant resource loading used during the recent core game engine overhaul. Build mode holograph transparency was revised to improve visual preview of objects being built. Object rendering shaders have been revised from PBR based materials to a simpler chromatic sci-fi style shader and the starting outpost was revised while brainstorming new game scenarios. In addition, the recently added and neglected Storm Cutter ship has been resized and given its original properly uvmapped texture.
Additions and Changes ---------------------- *Revision: Hologram build object transparency improved. *Revision: Storm Cutter resized for similarity to hovers. *Revision: Object shaders revised for visual style testing *Revision: Environment matcap replaced with chromatic matcap *Revision: Storm Cutter specific texture added to texture pack. *New Game outpost revised and made larger as build mode example. *Texture Pack revisions will impact textures on objects from previous builds. *Frostborn Mushroom mesh changed to frosted fern plant. *PBR style shader material changed to simplified stylized shader.