Full notes
Full Medieval Frontiers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Build Version 2882
This patch includes various improvements and fixes.
Gameplay and Balance
- Campfire reworkcampfires have been updated for more consistent behavior and utility.
Warmth bonus: being inside a room with an active fire now provides a heat buff.
- Sleep improvementsfixed issues with collision and interactions while sleeping to prevent getting stuck or clipping.
- Status tuningadjusted the “Dead Tired” effect to reduce its overall impact.
Interactions: restored interaction timing for stacked objects to prevent rapid or unintended reuse.
AI and Tasks
- Task handlingsubtasks now prioritize correctly; added clearer cancel conditions to improve AI stability and responsiveness.
- PDA/Quest descriptionsfixed cases where task descriptions did not display correctly in the quest log and PDA.
World and Level Design
- Demo buildremoved the second bridge to better guide progression.
- River/bridge areaimproved sightlines to the bridge and cleared obstructing twigs near the river.
UI and Controls
- Contextual promptsadded input/button information to popups, tasks, and Wiki entries for better clarity.
Dynamic text: tasks and Wiki entries now support dynamic text so information reflects your current context.
- Wiki HUDcorrected a HUD message that could display incorrectly in the Wiki.
- Keybindsupdated and reset certain Quick Function bindings to ensure consistency.
Input system: upgraded the input backend to improve keybind recognition and responsiveness.
Items and Inventory
Inventory sorting: standardized item display names for cleaner sorting.
Icon update: refreshed the icon for Nettle Legwear.
Visuals
New axe animation for smoother and more readable combat/gathering swings.
Added a new gambeson fabric shader to improve clothing material quality.
Audio
Imported new sound assets to enhance audio variety.
Fixed duplicate audio in a sister dialogue sequence.
Lore and Text
Polished formatting for the “Battle of Poitiers” lore book entries.
Localization
Comprehensive, context-aware retranslation pass across multiple languages:
DC, ES, FR, IT, JA, KO, PL, PT, RU, TR, UK, ZH
Additional follow-up corrections (1–4 entries per language in several cases) to refine phrasing and context.
Bug Fixes and Stability
- Clothingresolved a rare loop when equipping or changing clothing.
General stability and content cleanup to reduce edge-case issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
