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Steam News26 February 20264mo ago

Big Update - Keybindings, Tutorial, Instant Item Collection

Build Version 2843 This patch includes various improvements and fixes. Highlights New: Fully rebindable controls for everyone (Key Bindings menu), with modifier support and localized labels.

Full notes

Full Medieval Frontiers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes15 additions37 changes5 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Fixes
  • Workshop
changedThis patch includes various improvements and fixes.
addedNew: Fully rebindable controls for everyone (Key Bindings menu), with modifier support and localized labels.
addedMajor tutorial and early-game overhaul, including a refreshed “A New Home” progression, new pop-ups, and Journal integration.
changedExtensive localization pass with hundreds of context-accurate updates across all supported languages.
removedVisual and performance polish: motion blur disabled by default, improved lighting and foliage, and expanded display/monitor settings.
changedBalance updates: longer days, instant pickups, refined durability and encumbrance, animal respawns, and smarter NPC behavior.

Build Version 2843

This patch includes various improvements and fixes.

Highlights

  • New: Fully rebindable controls for everyone (Key Bindings menu), with modifier support and localized labels.

  • Major tutorial and early-game overhaul, including a refreshed “A New Home” progression, new pop-ups, and Journal integration.

  • Extensive localization pass with hundreds of context-accurate updates across all supported languages.

  • Visual and performance polishmotion blur disabled by default, improved lighting and foliage, and expanded display/monitor settings.
  • Balance updates: longer days, instant pickups, refined durability and encumbrance, animal respawns, and smarter NPC behavior.

Gameplay

  • Balance and pacing

  • Day length increased by 25%.

  • Pickups are now instant; added weight to some items and slightly reduced overburden penalties.

  • Adjusted general item decay and axe durability per hit; axe damage rebalanced.

  • Animals and wildlife

  • All animals now respawn; fixed cases where animals had incorrect health.

  • Dead animals can be picked up again; chickens drop fewer eggs, lose hunger more slowly, and can drop feathers again.

  • Heat and survival

  • Warmth detection is more reliable: campfire hitboxes and building validators no longer block warmth checks.

  • Workers and AI

  • Workers stop gathering when morale is low; added safeguards to reduce AI stalls and “stuck” behaviors.

  • Fixed tasks mistakenly marked as possible; improved worker state handling and death behavior.

  • NPCs now use health potions and medication from their inventory when needed.

  • Crafting and building

  • New sitting log with proper build cost.

  • Gambling table polished, now placeable indoors, with updated decals.

  • Workbench visualizer added for clearer placement and interaction.

  • Items and inventory

  • Quick selection bar now saves/loads.

  • Inventory category for clothing added; dye color icons and clothing color info now show on interactables.

  • Item names now display correct plurals; elixir description updated.

  • Crafting wheel adjustedfox entry removed; wolf entry added.

UI and Controls

  • Key Bindings

  • New Key Bindings menu available to all players.

  • Rebind most actions (including Shift/Ctrl modifiers); multiple binding slots per action supported with live preview.

  • Localized action names and improved categories; bindings persist across sessions.

  • Numerous fixes for context registration, primary interaction, preview, and submit actions.

  • General UI

  • Settings menu refinements; clearer audio option names; controller scheme now hidden while settings are open.

  • Center marker can display current time and temperature.

  • Pop-up system reworkedimproved positioning, proper save/load, and localized confirmation prompts.
  • Build menu naming and HUD icon updates (radial menu, item icons).

  • “Hide Tutorial” option temporarily disabled during the tutorial overhaul.

Tutorials, Journal, and Wiki

  • Comprehensive tutorial rewrite with new slides, clearer guidance, and Journal integration.

  • “A New Home” early-game overhaul completed; added a shelf tutorial/quest after the trading post.

  • “Open last tutorial hint” feature added; tutorial entries now save and load.

  • Wiki updates:

  • Decay article unlocks after your first item breaks (with a new voice line).

  • Wolf entry unlocks after your first wolf kill (crafting wheel updated).

Quests and Story

  • Bridge quest split into its own main quest; quest order improved for readability.

  • Egg quest now completable at the wall campfire.

  • Multiple fixes and text updates across quests and dialogue.

Visuals and World

  • Lighting and environment

  • Torchlight adjusted; default time-of-day improved.

  • Simplified color grading and improved dawn performance.

  • Foliage and seasonstuned seasonal leaf brightness; reduced grass color variation; updated winter building visualization.
  • Beech tree polycount optimized; fixed pit house seam and a rock’s backside; removed submerged stones and mushrooms.

  • Buildings correctly block navmesh where required; improved validator presets.

  • Additional polish

  • Workbench/building visualizer improvements.

  • Motion blur disabled by default for clearer visuals.

Audio

  • Mix and routing passimproved player mixer, heartbeat routing, and buff submix; general soundclass clean-up.
  • Reduced heavy breathing/panting; stamina-ducking rebalanced to keep key sounds audible.

  • New/updated cues: jump, wind, chicken minigame success, buffs, doors.

  • Storybook audio restored; dialogue polish for several characters.

  • Asset housekeeping and naming clean-up.

Performance and Settings

  • Display settings expanded:

  • Choose the active display/monitor in-game.

  • Monitor-specific resolution presets with aspect-ratio fallbacks.

  • Manual “Rescan Displays” option; reduced background monitor polling to lower overhead.

  • Enhanced user settings enabled; input actions refactored for responsiveness.

  • Various level/asset cleanups for stability.

Bug Fixes

  • Fixed Escape key behavior and double-trigger issues in UI flow.

  • Prevented NPCs from teleporting to 0/0/0 on load.

  • Fixed worker death handling and bow swapping.

  • Corrected undergarment clipping; restored missing overhead texts.

  • Fixed hammer not updating in trading UI.

  • Resolved HUD quest loading issues; corrected Bridge quest text.

  • Animals no longer die incorrectly while carried; chickens behave reliably in-hand.

  • Multiple collision, navmesh, and validator fixes across buildings and decorations.

Localization

  • Large, context-aware localization updates across:

  • German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Ukrainian, and Chinese.

  • Additional proofreading and typo fixes throughout UI, quests, and tutorials.

  • Key Bindings UI prepared and localized.

Thank you for your continued feedback—please keep the reports coming!

Source

Steam News / 26 February 2026

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