In this update4
Full notes
Full Medieval Frontiers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Medieval Frontiers changes
Well met, settlers of the frontier!
The Medieval Frontiers playtest has officially come to a close, and we want to give a huge thank you to everyone who joined us on the frontier. 🏰✨
Your time, feedback, and support have been invaluable in helping us shape the early foundations of the game. Every bug you reported, every suggestion you made, and every story you shared will help us improve Medieval Frontiers for the road ahead.
💬 What’s Next?
We’ll now be reviewing all the feedback, fixing issues, and working on new features for the next phase of development. Keep an eye on this page for future updates, dev blogs, and announcements about the next time you can jump back into the world.
If you want to join our betatesting team you can do so on our discord: Steam post image
❤️ Thank You!
This was just the beginning, and we couldn’t have done it without you. Your enthusiasm has been a huge boost to the team, and we’re excited to bring you an even better frontier experience next time.
Until then — sharpen your tools, gather your provisions, and be ready for the call to return.
– Active Fungus Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
