In this update2
Full notes
Full Meat Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Meat Engine changes
Patch Notes:
Important Update: The programmer has been kicked off the team. Sadly that does mean some features are going to take longer. The rate at which content was being implemented wasn't sustainable.
Going forward I'm working on updating the older levels with various visual and gameplay improvements. Focusing on improving game feel and polishing mechanics.
New content
Overhauled E1M2
Added impact marks on the ground for explosions
Added new death animation for hounds and Husks
Added new hound walk animations
Added new slide animation (Sliding has changed, to get your slide back without waiting jump cancel the slide)
Slide now does damage to enemies
Baron enemy rework
Reworked a lot of internal systems
Added forward momentum to the slide jump
Added visual effects to the checkpoints when activated
Enemies now block projectiles
New recoil system
Changes and Fixes
Updated Abomination Design
Updated key system
Updated final encounter of E1M2
Updated pick up system
Updated textures in E1M1
Updated Baron hair
Updated Hub menu level select
Updated how explosions work
Updated E1M6
Updated super shotgun textures
Updated arenas E1M4
Updated some combat encounters in E1M1 and E1M0
Updated UI
Updated main menu
Updated Wretch AI
Tweaked some item placements in E1M2
Nerfed combat encounters in E1M2 and E1M3
Removed Warden col
Fixed a bug that caused some sound effects to not be affected by audio sliders
Reduced enemy count in E1M2
Fixed a floating dead baron body in E1M6
Fixed a bug that causes the hit marker to stay on screen
Fixed a bug with the sensitivity being tied to the frame rate
Fixed a bug with the secret found pop up
Fixed and issue in E1M2 with enemy navigation
Fixed the aiming function
Fixed a bug that caused the slide to be tied to the frame rate
Increased walker damage 10 -> 15
Increased rifle damage and fire rate
Increased ammo pick up size
Changed hound AI
Reduced elite hound fire rate
Source
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