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Steam News27 April 20262mo ago

Meat Engine Demo Update V0.49 and general progress Update

Patch Notes: Important Update: The programmer has been kicked off the team. Sadly that does mean some features are going to take longer. The rate at which content was being implemented wasn't sustainable.

In this update2

Full notes

Full Meat Engine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions26 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedPatch Notes:Going forward I'm working on updating the older levels with various visual and gameplay improvements. Focusing on improving game feel and polishing mechanics.
changedNew contentOverhauled E1M2
addedNew contentAdded impact marks on the ground for explosions
addedNew contentAdded new death animation for hounds and Husks
addedNew contentAdded new hound walk animations
addedNew contentAdded new slide animation (Sliding has changed, to get your slide back without waiting jump cancel the slide)
walker damage1015walker damage increased, buff

Meat Engine changes

changedGoing forward I'm working on updating the older levels with various visual and gameplay improvements. Focusing on improving game feel and polishing mechanics.
changedOverhauled E1M2
addedAdded impact marks on the ground for explosions
addedAdded new death animation for hounds and Husks
addedAdded new hound walk animations

Patch Notes:

Important Update: The programmer has been kicked off the team. Sadly that does mean some features are going to take longer. The rate at which content was being implemented wasn't sustainable.

Going forward I'm working on updating the older levels with various visual and gameplay improvements. Focusing on improving game feel and polishing mechanics.

New content

  • Overhauled E1M2

  • Added impact marks on the ground for explosions

  • Added new death animation for hounds and Husks

  • Added new hound walk animations

  • Added new slide animation (Sliding has changed, to get your slide back without waiting jump cancel the slide)

  • Slide now does damage to enemies

  • Baron enemy rework

  • Reworked a lot of internal systems

  • Added forward momentum to the slide jump

  • Added visual effects to the checkpoints when activated

  • Enemies now block projectiles

  • New recoil system

Changes and Fixes

  • Updated Abomination Design

  • Updated key system

  • Updated final encounter of E1M2

  • Updated pick up system

  • Updated textures in E1M1

  • Updated Baron hair

  • Updated Hub menu level select

  • Updated how explosions work

  • Updated E1M6

  • Updated super shotgun textures

  • Updated arenas E1M4

  • Updated some combat encounters in E1M1 and E1M0

  • Updated UI

  • Updated main menu

  • Updated Wretch AI

  • Tweaked some item placements in E1M2

  • Nerfed combat encounters in E1M2 and E1M3

  • Removed Warden col

  • Fixed a bug that caused some sound effects to not be affected by audio sliders

  • Reduced enemy count in E1M2

  • Fixed a floating dead baron body in E1M6

  • Fixed a bug that causes the hit marker to stay on screen

  • Fixed a bug with the sensitivity being tied to the frame rate

  • Fixed a bug with the secret found pop up

  • Fixed and issue in E1M2 with enemy navigation

  • Fixed the aiming function

  • Fixed a bug that caused the slide to be tied to the frame rate

  • Increased walker damage 10 -> 15

  • Increased rifle damage and fire rate

  • Increased ammo pick up size

  • Changed hound AI

  • Reduced elite hound fire rate

Source

Steam News / 27 April 2026

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