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Steam News5 May 20262mo ago

The game is coming this year!

The game's finish line is in sight! Important news the game is coming this year. I still have a ton of things to fix and add but i think i can get the game done this year.

In this update3

Full notes

Full Meat Engine update

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What changed

1 fix2 additions1 change0 removals
  • Gameplay
addedThe game's finish line is in sight!Important news the game is coming this year . I still have a ton of things to fix and add but i think i can get the game done this year.
addedGeneral state of developmentStill making small changes to them but my primary focus is E1M5 and making the level suck less. Another thing I'm doing is adding more secrets to existing levels and other small pieces of content like lore tablets.
fixedGeneral state of developmentGeneral polish is something I'm still working on, some things may never be fully fixed sadly like the movement having issues depending on frame rate. At the moment I'm trying my hardest to make sure the issues are either address or minimized. Trying to avoid tunnel vision right now and I'm going over some of the feedback left by the community to see if i missed anything.
changedGeneral state of developmentAnother thing I'm working on is the story, mainly how to tell it without it getting in the way of gameplay. I've got the story planned out for the most part, I just need to find a way to implement it in a satisfying way.

Meat Engine changes

addedImportant news the game is coming this year . I still have a ton of things to fix and add but i think i can get the game done this year.
addedStill making small changes to them but my primary focus is E1M5 and making the level suck less. Another thing I'm doing is adding more secrets to existing levels and other small pieces of content like lore tablets.
fixedGeneral polish is something I'm still working on, some things may never be fully fixed sadly like the movement having issues depending on frame rate. At the moment I'm trying my hardest to make sure the issues are either address or minimized. Trying to avoid tunnel vision right now and I'm going over some of the feedback left by the community to see if i missed anything.
changedAnother thing I'm working on is the story, mainly how to tell it without it getting in the way of gameplay. I've got the story planned out for the most part, I just need to find a way to implement it in a satisfying way.

The game's finish line is in sight!

Important news the game is coming this year. I still have a ton of things to fix and add but i think i can get the game done this year.

General state of development

I still need to make the final boss and finish the final level. I also am in the middle of the detail pass on all levels. I'm refining and changing the design of existing levels to improve the consistency of the games quality. At the moment I'm fairly happy with E1M0 - E1M3 so far.

Still making small changes to them but my primary focus is E1M5 and making the level suck less. Another thing I'm doing is adding more secrets to existing levels and other small pieces of content like lore tablets.

Image of E1M5:

General polish is something I'm still working on, some things may never be fully fixed sadly like the movement having issues depending on frame rate. At the moment I'm trying my hardest to make sure the issues are either address or minimized. Trying to avoid tunnel vision right now and I'm going over some of the feedback left by the community to see if i missed anything.

Another thing I'm working on is the story, mainly how to tell it without it getting in the way of gameplay. I've got the story planned out for the most part, I just need to find a way to implement it in a satisfying way.

A message to the community

My deepest thanks to all the people who played the game, your feedback has helped shape the game! I wouldn't have made it this far without your support and help!

An additional special thanks to the UE discord, i may not use UE right now but their feedback and support has been invaluable.

Look forward to more updates in the future!

Source

Steam News / 5 May 2026

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