In this update5
Full notes
Full Meat Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Meat Engine changes
Message to the community:
My deepest thanks to everyone who has played the game! Without your feedback and playtesting the game would have never come as far as it has! Its been a long journey to finish Meat Engine, I'm hoping to get the game out this year! Work on the final level and boss and underway and will hopefully not take too long. I'm trying to keep my ear to the ground as your feedback in the final stages of development will be crucial. And yes i do believe the project is going into its final stages, the final level and boss are the main pieces of content left to do.
I still have plans to possibly redo the model for the rail gun and tweak a bunch of the existing levels to improve their quality. Sadly this update isn't insanely big as most of the work I'm doing now is levels outside of the demo, that being said i hope you enjoy the update! I'd love to hear your feedback!
Keep your eyes on the playtest! E1M7 and E1M8 might be available for testing in that build when the time comes. Playtesting is coming soon for E1M3 and E1M4.
Patch notes:
The weapon Wheel is here!
Steam post imageSteam post image
New Content:
Added NPC to E1M2
Added new game button
Added story intro screen
Added a no ammo visual
Add new explosive barre type to most levels
Added toggle for Camera shake
Added objects the player can use to get health and ammo back in the first boss fight
Added weapon wheel
Added dead scavengers to E1M3
Added NPC to E1M4
Optimized the games file size
New player and weapon textures!
Updates and Changes:
Updated Abomination Model
Updated checkpoint model
Update warden spike visual
Updated hub area and spawn point
Updated weapon and player textures
Updated player movement
Updated hub textures
Updated level design of E1M0
Updated enemy brightness to ensure they are easier to see in dark spots
Updated key rebinding screen
Updated lighting in most levels
Updated visuals in E1M2
Updated some of the first bosses attacks
Updated lighting in E1M5 and E1M6 to make them brighter
Updated name for the first boss
Updated tutorial messages to include more information
Small update to main menu
Updated barrel explosion
Fixed a bug that caused the player's slide to hurt them
Fixed a bug with enemy collision causing enemies to stop working
Fixed a bug the Vertica projectile
Adjusted button UI
Increased slide speed
Tweaked enemies and items in E1M1
Increased Whip damage 20 -> 30
Changed weapon progression swapping the shotgun and rifle order
Internal code changes to how items work
Nerfed warden spike spawn speed
Small tweaks to E1M0 textures
Reduced stamina consumption when on slopes
Increased Baron head hit box size
Some more stuff i forgot
Source
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