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Steam News26 May 20261mo ago

Meat Engine Demo Anniversary Year 2 Update

Message to the community: My deepest thanks to everyone who has played the game! Without your feedback and playtesting the game would have never come as far as it has!

In this update5

Full notes

Full Meat Engine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes10 additions28 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
changedMessage to the community:My deepest thanks to everyone who has played the game! Without your feedback and playtesting the game would have never come as far as it has! Its been a long journey to finish Meat Engine, I'm hoping to get the game out this year! Work on the final level and boss and underway and will hopefully not take too long. I'm trying to keep my ear to the ground as your feedback in the final stages of development will be crucial. And yes i do believe the project is going into its final stages, the final level and boss are the main pieces of content left to do.
changedMessage to the community:I still have plans to possibly redo the model for the rail gun and tweak a bunch of the existing levels to improve their quality. Sadly this update isn't insanely big as most of the work I'm doing now is levels outside of the demo, that being said i hope you enjoy the update! I'd love to hear your feedback !
changedThe weapon Wheel is here!Steam post imageSteam post image
addedNew Content:Added NPC to E1M2
addedNew Content:Added new game button
addedNew Content:Added story intro screen
Whip damage2030Whip damage increased, buff

Meat Engine changes

changedMy deepest thanks to everyone who has played the game! Without your feedback and playtesting the game would have never come as far as it has! Its been a long journey to finish Meat Engine, I'm hoping to get the game out this year! Work on the final level and boss and underway and will hopefully not take too long. I'm trying to keep my ear to the ground as your feedback in the final stages of development will be crucial. And yes i do believe the project is going into its final stages, the final level and boss are the main pieces of content left to do.
changedI still have plans to possibly redo the model for the rail gun and tweak a bunch of the existing levels to improve their quality. Sadly this update isn't insanely big as most of the work I'm doing now is levels outside of the demo, that being said i hope you enjoy the update! I'd love to hear your feedback !
changedSteam post imageSteam post image
addedAdded NPC to E1M2
addedAdded new game button

Message to the community:

My deepest thanks to everyone who has played the game! Without your feedback and playtesting the game would have never come as far as it has! Its been a long journey to finish Meat Engine, I'm hoping to get the game out this year! Work on the final level and boss and underway and will hopefully not take too long. I'm trying to keep my ear to the ground as your feedback in the final stages of development will be crucial. And yes i do believe the project is going into its final stages, the final level and boss are the main pieces of content left to do.

I still have plans to possibly redo the model for the rail gun and tweak a bunch of the existing levels to improve their quality. Sadly this update isn't insanely big as most of the work I'm doing now is levels outside of the demo, that being said i hope you enjoy the update! I'd love to hear your feedback!

Keep your eyes on the playtest! E1M7 and E1M8 might be available for testing in that build when the time comes. Playtesting is coming soon for E1M3 and E1M4.

Patch notes:

The weapon Wheel is here!

Steam post imageSteam post image

New Content:

  • Added NPC to E1M2

  • Added new game button

  • Added story intro screen

  • Added a no ammo visual

  • Add new explosive barre type to most levels

  • Added toggle for Camera shake

  • Added objects the player can use to get health and ammo back in the first boss fight

  • Added weapon wheel

  • Added dead scavengers to E1M3

  • Added NPC to E1M4

  • Optimized the games file size

New player and weapon textures!

Updates and Changes:

  • Updated Abomination Model

  • Updated checkpoint model

  • Update warden spike visual

  • Updated hub area and spawn point

  • Updated weapon and player textures

  • Updated player movement

  • Updated hub textures

  • Updated level design of E1M0

  • Updated enemy brightness to ensure they are easier to see in dark spots

  • Updated key rebinding screen

  • Updated lighting in most levels

  • Updated visuals in E1M2

  • Updated some of the first bosses attacks

  • Updated lighting in E1M5 and E1M6 to make them brighter

  • Updated name for the first boss

  • Updated tutorial messages to include more information

  • Small update to main menu

  • Updated barrel explosion

  • Fixed a bug that caused the player's slide to hurt them

  • Fixed a bug with enemy collision causing enemies to stop working

  • Fixed a bug the Vertica projectile

  • Adjusted button UI

  • Increased slide speed

  • Tweaked enemies and items in E1M1

  • Increased Whip damage 20 -> 30

  • Changed weapon progression swapping the shotgun and rifle order

  • Internal code changes to how items work

  • Nerfed warden spike spawn speed

  • Small tweaks to E1M0 textures

  • Reduced stamina consumption when on slopes

  • Increased Baron head hit box size

  • Some more stuff i forgot

Source

Steam News / 26 May 2026

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