Full notes
Full Meat Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Meat Engine changes
Patch Notes:
Added new movement ability: crouching in the air makes you fall faster
Added Gamma slider
Added level locking and progression system
Added footstep sound to Baron enemy
Added new checkpoint to E1M1
Fixed jump pad in E1M2
Increased size of HUD
Nerfed hound fire rate
Adjusted various spawn triggers
Improved menu navigation in HUB menus
Improved intro screen
Smaller update this time, been going through a bit of a rut creatively. Hoping i can get the animations for the final boss done soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
