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Steam News27 October 20258mo ago

Meat Engine Demo Halloween Update!

Patch Notes: V0.1.9 News: E1M5 is now done, work on E1M6 has begun. E1M6 will be a boss fight level. After the completion of E1M6 only two more levels will be left, E1M7 and E1M8.

In this update3

Full notes

Full Meat Engine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions12 changes3 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Fixes
addedNews:E1M5 is now done, work on E1M6 has begun. E1M6 will be a boss fight level. After the completion of E1M6 only two more levels will be left, E1M7 and E1M8. Once the final boss of E1M8 is done I'm planning to do a detail pass on all existing levels, this will include small tweaks, added more secrets to levels, adding NPCS to secrets, making new props for the levels to give them more character and general polish. Even though i consider E1M5 done it needs a lot more work to make the combat encounters feel balanced and fun, as right now they are more of a unfair and brutal onslaught.
removedNews:The Burning City has been removed from the demo for now. I'm really unhappy with the combat encounters and arena design in that level so I'm going to be giving it a soft overhaul. I also need to optimize the file size of the level as it is far larger than the other levels while lacking a lot of polish.
addedNew content:Added new enemy, the Wretch (The AI for this enemy is still a work in progress and may have issues)
changedNew content:Changed most of the combat encounters between E1M1 and E1M3
addedNew content:Added new small health pick up, this is dropped by enemies who have been headshot for had their weak point shot before death
changedUpdates and changes:Updated blood particles

Meat Engine changes

addedE1M5 is now done, work on E1M6 has begun. E1M6 will be a boss fight level. After the completion of E1M6 only two more levels will be left, E1M7 and E1M8. Once the final boss of E1M8 is done I'm planning to do a detail pass on all existing levels, this will include small tweaks, added more secrets to levels, adding NPCS to secrets, making new props for the levels to give them more character and general polish. Even though i consider E1M5 done it needs a lot more work to make the combat encounters feel balanced and fun, as right now they are more of a unfair and brutal onslaught.
removedThe Burning City has been removed from the demo for now. I'm really unhappy with the combat encounters and arena design in that level so I'm going to be giving it a soft overhaul. I also need to optimize the file size of the level as it is far larger than the other levels while lacking a lot of polish.
addedAdded new enemy, the Wretch (The AI for this enemy is still a work in progress and may have issues)
changedChanged most of the combat encounters between E1M1 and E1M3
addedAdded new small health pick up, this is dropped by enemies who have been headshot for had their weak point shot before death

Patch Notes: V0.1.9

News:

E1M5 is now done, work on E1M6 has begun. E1M6 will be a boss fight level. After the completion of E1M6 only two more levels will be left, E1M7 and E1M8. Once the final boss of E1M8 is done I'm planning to do a detail pass on all existing levels, this will include small tweaks, added more secrets to levels, adding NPCS to secrets, making new props for the levels to give them more character and general polish. Even though i consider E1M5 done it needs a lot more work to make the combat encounters feel balanced and fun, as right now they are more of a unfair and brutal onslaught.

The Burning City has been removed from the demo for now. I'm really unhappy with the combat encounters and arena design in that level so I'm going to be giving it a soft overhaul. I also need to optimize the file size of the level as it is far larger than the other levels while lacking a lot of polish.

If you wish to give E1M5 a go, it is currently available in the play test version!

New content:

  • Added new enemy, the Wretch (The AI for this enemy is still a work in progress and may have issues)

  • Changed most of the combat encounters between E1M1 and E1M3

  • Added new small health pick up, this is dropped by enemies who have been headshot for had their weak point shot before death

Updates and changes:

  • Updated blood particles

  • Updated shotgun sound

  • Updated enemy line of sight mechanic with some slight improvements

  • Updated stamina system to no longer be infinite when outside of combat

  • Updated Warden sound

  • Updated Walker breathing to be easier to hear

  • Updated damage indicator

  • Updated sound mixing to creature a more balanced sound scape

  • Updated death screen background

  • Updated the texture resolution of all levels

  • Fixed missing death sound effect

  • Fixed a bug that caused the enemy count in levels to be incorrect

  • Fixed a bug that caused enemies to pass through closed doors

  • Improved visibility of hounds

  • Nerfed Elite Hound health: 180 > 160

  • Removed E1M4: Burning city for further testing and balancing

Source

Steam News / 27 October 2025

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