Full notes
Full Meat Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Meat Engine changes
Patch Notes:
Added jump animation to Enforcers
Added a platforming section to E1M4
Added new textures for the Walker enemy
Added/Improved sound effects for Walkers, Hounds, Whip, Player, Explosions and Wardens
Improved enemy pathfinding when they haven't seen the player
Improved visibility of Walkers and Hounds
Increased Enforcer projectile damage 10 > 20
Decreased stamina recovery time after slide jumping
Reduced enemy count in E1M3 and E1M4
Fixed a bug that caused sound effects to play in E1M1 when they shouldn't
Fixed an issue with the Nav-Mesh in E1M1
Fixed a bug that caused enemies to get stuck jumping or glitch all over the place
Removed test enemy from E1M4
Source
Changelog.gg summarizes and formats this update. How we read updates.
