In this update3
Full notes
Full Maximum Apocalypse update
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What changed
- Performance
- Gameplay
Maximum Apocalypse changes
Hi Survivors!
You could say that it's the small things that count in the apocalypse, right? This month, we are counting those little things and continuing on improving them. Just like maintaining your base, we’re doing our own housekeeping by squashing those pesky bugs and keeping things stable. We’re also working on improving visual feedback to make sure you guys always understand the state of the wastelands.
But before that, remember Fireman’s situation last month? Well, we’re excited to let you know that the full cutscene is in the game. We can’t show everything yet but lucky you, you get a quick peek:
Combos (Additional Actions, Passives, Interruptions) + Cancellation (Better Stacking)
Card interactions can be tricky and that includes granting Actions, cancelling, and triggering Passives in between turns. We’ve also been making sure that they behave consistently so you can execute those flawless strategies without a hitch.
In-world Objectives
Objectives and other points of interest can now be seen in the world itself, so keep your eyes peeled on a box of warm blankets, or maybe a radio in the tile!
Steam post imageSteam post image
Scenario and Narration
To paint the state of the apocalypse better, we improved the Narration modals to have them stand out better! Each Mission has a different design so play each one to see them all!
The wasteland is getting safer, or at least, a little smoother to navigate. Pack your gear, memorize your card combos, and keep an eye out for those blankets. We'll see you in the next update!
Safe travels, survivors!
— The Mega Cat Studios Team 🐱🐈⬛
Source
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