= V 1.0.1 = Golden ones: - Governor: -- Production time increased from 2 to 3 turns; -- Production cost increased from 10 to 30; - Overseer: -- Production time increased from 2 to 3 turns; -- Production cost increased f
Full notes
Full Master of War: Rule of Power update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition3 changes0 removals
Gameplay
Balance
Fixes
changed= V 1.0.1 = Golden ones: - Governor: -- Production time increased from 2 to 3 turns; -- Production cost increased from 10 to 30; - Overseer: -- Production time increased from 2 to 3 turns; -- Production cost increased from 30 to 50; - Nightmare: The amount of space needed (population limit) has been reduced from 2 to 1;
changedMogu-Una: - Hunter - damage increased from 8 to 10; - Slinger - damage increased from 8 to 10;
changedTray-Yici: -Shaman - Healing power increased from 8 to 10;
fixedGame: - Fixed: when hovering over a job, in the case of shelter it is shown how much more he needs instead of how much he needs - Fixed: transforms and morphs update refuge amount properly.
fixedSI: - Added: Functions that make the AI pay attention to diversity - this allows it to build various structures and produce various types of troops; - Fixed: economic characters (producing food or providing shelter like the chiefs of the economy) when they have the ability to build, they will gonna building something it is possible; - Fixed: it cancels building when unable, before that fix, the player cursor can gain the structure icon;
addedCampaign: - Act 5 added;
1 = Golden ones: - Governor: -- Production time2→3↑1 = Golden ones: - Governor: -- Production time increased, buff-- Production cost10→30↑-- Production cost increased, buff- Overseer: -- Production time2→3↑- Overseer: -- Production time increased, buff-- Production cost30→50↑-- Production cost increased, buff
Master of War: Rule of Power changes
changed= V 1.0.1 = Golden ones: - Governor: -- Production time increased from 2 to 3 turns; -- Production cost increased from 10 to 30; - Overseer: -- Production time increased from 2 to 3 turns; -- Production cost increased from 30 to 50; - Nightmare: The amount of space needed (population limit) has been reduced from 2 to 1;
changedMogu-Una: - Hunter - damage increased from 8 to 10; - Slinger - damage increased from 8 to 10;
changedTray-Yici: -Shaman - Healing power increased from 8 to 10;
fixedGame: - Fixed: when hovering over a job, in the case of shelter it is shown how much more he needs instead of how much he needs - Fixed: transforms and morphs update refuge amount properly.
fixedSI: - Added: Functions that make the AI pay attention to diversity - this allows it to build various structures and produce various types of troops; - Fixed: economic characters (producing food or providing shelter like the chiefs of the economy) when they have the ability to build, they will gonna building something it is possible; - Fixed: it cancels building when unable, before that fix, the player cursor can gain the structure icon;
= V 1.0.1 = Golden ones: - Governor: -- Production time increased from 2 to 3 turns; -- Production cost increased from 10 to 30; - Overseer: -- Production time increased from 2 to 3 turns; -- Production cost increased from 30 to 50; - Nightmare: The amount of space needed (population limit) has been reduced from 2 to 1;
Mogu-Una:
Hunter
damage increased from 8 to 10;
Slinger
damage increased from 8 to 10;
Tray-Yici: -Shaman - Healing power increased from 8 to 10;
Game: - Fixed: when hovering over a job, in the case of shelter it is shown how much more he needs instead of how much he needs - Fixed: transforms and morphs update refuge amount properly.
SI: - Added: Functions that make the AI pay attention to diversity - this allows it to build various structures and produce various types of troops; - Fixed: economic characters (producing food or providing shelter like the chiefs of the economy) when they have the ability to build, they will gonna building something it is possible; - Fixed: it cancels building when unable, before that fix, the player cursor can gain the structure icon;