Full notes
Full Master of War: Rule of Power update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
- Maps
Master of War: Rule of Power changes
The new version of the demo is also available! And the list of the changelog is below.
Now for the nearest month, I will try to update this every Thursday adding some new stuff that was mentioned some time ago and improving AI.
As for the new playable nations, I gonna love them, I have an idea of how to continue the story in this game, so Kan-Kaya (the tribe of darkness) will have his own story.
===== V 1.0.0 =====
Races - General: - Fixed: objects players receive at the start of the game; - Fixed: class description for each chieftain. - Fixed: objects that each warlord class provides.
Neutral: - New objects have been added (to avoid spoilers, they will not be listed here); - Corrected descriptions and naming for some entities.
Onoyo: - Horn of plenty: -- durability decreased from 50 to 25; -- food production has been reduced from 20 to 12; - level 1/2 guild; -- the number of shelters has been increased from 4/6 to 6/12; -- the amount of food production has been increased to 6/12; -- Improved the animation; -- Eye of Death: -- Range reduced from 24 to 12; -- Health reduced from 20 to 10; -- Improved the animation;
Mogu-Una: - Farm: food production increased from 5 to 6;
Tray-Yici: - Hut: the amount of shelter has been reduced from 4 to 3;
Kan-Kaya - Henhouse: food production increased from 5 to 6;
Game: - Fixed: Cannibalism was renamed to "human eater" and improved description. - Fixed: the game sometimes did not count correctly when hunger symptoms were to occur; - Fixed: right-clicking on an empty area does not get kicked from the game; - Fixed: Next mobile button does not crash the game; - Fixed: Next worker button does not crash the game; - Fixed: objects that are built, morphing or transformed do not manipulate resources and do not increase shelter if the target object is to provide (e.g. a house until it is completed does not provide shelter); - Fixed: During the work: of morphing and transforming, the name of the previous object no longer remains; - Added: Work (other than production) causes a health change in relation to the maximum health of the current and target object (it can decrease like Onoyo when upgrading units, or increase like transform); - Fixed: Works take the maximum number of movement points instead of setting it to -1; - Work - Building: -- Added: puts a new object with 5hp instead of full health to start; -- Added: when the builder has been destroyed, the building of the structure is stopped, it will lose 5hp in the next turn and after each turn; -- Added: A builder who is capable of placing such structures can continue the above structure if he is next to it; -- Added: When buildings are destroyed by the builder, he is free in the next turn;
Map Editor - Start Locations: - Added: player 0 (neutral) locations will now be ignored; - Fixed: both button sets change affiliation; - Fixed: affiliation can be set from 1 to 8;
SI: - Added: Does not send mobile objects to combat that provide shelter or food production (but if they have a target at hand, they attack); - Added: Converts objects into barracks or will issue a construction order; - Added: As it is possible, it transforms not-warriors into warriors;
Source
Changelog.gg summarizes and formats this update. How we read updates.
