Working on this update and today is not ready yet. For now, sorcerers are added to the game as starting bonuses and can be chosen together with chieftains, depending on the race, some tribes can have less than 3 types
Full notes
Full Master of War: Rule of Power update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions4 changes0 removals
Gameplay
Balance
addedFor now, sorcerers are added to the game as starting bonuses and can be chosen together with chieftains, depending on the race, some tribes can have less than 3 types (3 is the max number of sorcerers per tribe type).
changedWhat is important, sorcerers have special durability (blue heart) called spiritual, which means are immune to normal damage, but still can die from starvation.
addedTheir basic role of them is fighting supernatural individuals that also will be added to the game, so be prepared for the attack of shadows and daemons.
changedBlue spells are the spiritual ones that can harm supernatural entities and other sorcerers.
changedAlso, spells gonna cost a lot of food.
changedSome spells can be really long-range, and every sorcerer is knowing an end-game spell that gonna bring victory to the current player, this is the solution for players who likes a defence style of play.
Master of War: Rule of Power changes
addedFor now, sorcerers are added to the game as starting bonuses and can be chosen together with chieftains, depending on the race, some tribes can have less than 3 types (3 is the max number of sorcerers per tribe type).
changedWhat is important, sorcerers have special durability (blue heart) called spiritual, which means are immune to normal damage, but still can die from starvation.
addedTheir basic role of them is fighting supernatural individuals that also will be added to the game, so be prepared for the attack of shadows and daemons.
changedBlue spells are the spiritual ones that can harm supernatural entities and other sorcerers.
changedAlso, spells gonna cost a lot of food.
Working on this update and today is not ready yet.
For now, sorcerers are added to the game as starting bonuses and can be chosen together with chieftains, depending on the race, some tribes can have less than 3 types (3 is the max number of sorcerers per tribe type).
What is important, sorcerers have special durability (blue heart) called spiritual, which means are immune to normal damage, but still can die from starvation.
Their basic role of them is fighting supernatural individuals that also will be added to the game, so be prepared for the attack of shadows and daemons.
Blue spells are the spiritual ones that can harm supernatural entities and other sorcerers.
Also, spells gonna cost a lot of food.
Some spells can be really long-range, and every sorcerer is knowing an end-game spell that gonna bring victory to the current player, this is the solution for players who likes a defence style of play.
I can say more, but next time I am prepared also a devlog showing this update in action soo you gonna see it all.