In this update5
Full notes
Full Mad Metal update
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What changed
- Gameplay
- UI and audio
- Events
- Performance
- Compatibility
Mad Metal changes
Campaign
Introduced the first campaign mission where you play as Claire in search of her kidnapped daughter, Emma
Follow Jack in his police interceptor through a checkpoint and discover the dark world of Mad Metal
Includes professional voice over and subtitles in English
Includes 2 campaign-specific music tracks
Cabin-View Sidearm
Drivers can now use a sidearm while in cabin-view
This will tie into a salvage mechanic where sidearms don't degrade targeted components as much
You can use your sidearm to shoot drivers and disable their vehicles without damaging the components, allowing for better salvage and more XP/Scrap rewards
Gameplay & Content
Added quick-turn to all vehicles to enhance maneuverability and responsiveness
Added a new NOS boost VFX, sound, and 6D camera wobble to enhance game feel
Increased the initial power of NOS boost considerably
Reduced the sustained power of NOS boost. We want NOS to be an extreme push that helps with maneuverability rather than top speed
Increased traction at low speeds to reduce "floatiness" of vehicle controls
Procedural aiming animations for cabin-view gunner
Animations complete for steering, braking, accelerating, gear changing, and head-turning
Added new music and began production of a custom OST
Added lens-flares that respond to lights, explosions, weapons, and NOS boost
Added a Credits menu and splash screen
Optimizations
CPU usage reduced by 20-50% by removing runtime audio decompression and mesh serialization
RAM usage reduced by 500MB-1GB by using mipmaps that reduce quality of distant textures
Switched from Vulkan/DX12 to DX11 for extra stability and compatibility with a wider range of devices
Reduced number of individual objects, meshes, and materials, by combining them to reduce CPU overhead
Baked lighting to reduce real-time lighting demand and free up GPU resources
Notes From the Developer
Thank you all for your support. I work on Mad Metal full-time as a solo dev and I push new builds consistently and frequently. I try my best to capture the nostalgia and thrill of vehicle combat from the 90s but with a modern execution and optimization for all platforms. I've begun onboarding voice actors, artists, and a publisher that will help bring Mad Metal to new heights!
If you have any questions/feedback or if you'd just like to chat, message me on Steam or madmetalgam@gmail.com, or on X/Reddit/Discord. I'm always happy when people reach out. All the best, Hakim Elayday Mad Metal Dev Steam post image
Source
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