Full notes
Full Mad Metal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
Mad Metal changes
We've been playtesting and responding to player feedback daily from March 28th to April 28th. Today marks the official end of the Mad Metal Playtest as we prepare to launch the demo in less than 2 weeks.
Thank you all for your contributions during the testing phase. We had a great turn up with an average of 20 daily playtesters, many of which provided incredibly valuable feedback.
We will be releasing the demo on May 9th, 2025.
The demo includes: - 6 new vehicles + 6 new attachments, and 2 new characters! - Another huge performance patch - 40+ bug fixes - Extra settings options - Reworked lighting, shadows, materials, and overall graphics quality - Reworked progression system
I would love to see all the playtesters join us again for the demo release and to check out the massive improvements you've helped create.
See you on May 9th!
***Previous description below***
A fixed amount of keys will be administered every Friday and Monday throughout the month of April.
Please submit feedback through the in-game button so we can improve the game before each following rollout.
Source
Changelog.gg summarizes and formats this update. How we read updates.
