Full notes
Full Luxmithar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
Luxmithar changes
New Features
Rebuilt the Inferno Titan finale with new boss-part visuals, clearer attack telegraphs, stronger arena presentation, and improved endgame readability.
Added the Luxmithar Nexus RAM Rack flow with module sockets, loadout budgeting, permanent cores, recovered-module rewards, and clearer run preparation.
Improved grid management and tutorial flow with clearer tile states, stronger energy-topology feedback, a new tutorial overlay, and more practical onboarding guidance.
Balance Changes
Tuned final-boss pressure, rewards, and arena pacing to make the late-game climb feel more deliberate.
Adjusted RAM progression, module capacity rules, weapon effects, and shield-based damage bonuses for clearer build choices.
Bug Fixes
Fixed multiple Inferno Titan hit-detection and boss-part targeting issues.
Fixed several save-slot, menu-flow, controller-focus, loading-screen, and settings edge cases.
Other Changes
Added V-Sync, master volume, and windowed fullscreen support in settings.
Added more loading tips, improved compact menu behavior, cleaned export packaging, and expanded regression coverage.
Updated the project target to Godot 4.6.2.
Source
Changelog.gg summarizes and formats this update. How we read updates.
