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Steam News30 April 20262mo ago

v0.6.0 - Inferno Titan and RAM Rack Update

New Features Rebuilt the Inferno Titan finale with new boss-part visuals, clearer attack telegraphs, stronger arena presentation, and improved endgame readability.

Full notes

Full Luxmithar update

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What changed

2 fixes5 additions5 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
addedNew Features
addedRebuilt the Inferno Titan finale with new boss-part visuals, clearer attack telegraphs, stronger arena presentation, and improved endgame readability.
addedAdded the Luxmithar Nexus RAM Rack flow with module sockets, loadout budgeting, permanent cores, recovered-module rewards, and clearer run preparation.
changedImproved grid management and tutorial flow with clearer tile states, stronger energy-topology feedback, a new tutorial overlay, and more practical onboarding guidance.
changedBalance Changes
changedTuned final-boss pressure, rewards, and arena pacing to make the late-game climb feel more deliberate.

Luxmithar changes

addedNew Features
addedRebuilt the Inferno Titan finale with new boss-part visuals, clearer attack telegraphs, stronger arena presentation, and improved endgame readability.
addedAdded the Luxmithar Nexus RAM Rack flow with module sockets, loadout budgeting, permanent cores, recovered-module rewards, and clearer run preparation.
changedImproved grid management and tutorial flow with clearer tile states, stronger energy-topology feedback, a new tutorial overlay, and more practical onboarding guidance.
changedBalance Changes

New Features

  • Rebuilt the Inferno Titan finale with new boss-part visuals, clearer attack telegraphs, stronger arena presentation, and improved endgame readability.

  • Added the Luxmithar Nexus RAM Rack flow with module sockets, loadout budgeting, permanent cores, recovered-module rewards, and clearer run preparation.

  • Improved grid management and tutorial flow with clearer tile states, stronger energy-topology feedback, a new tutorial overlay, and more practical onboarding guidance.

Balance Changes

  • Tuned final-boss pressure, rewards, and arena pacing to make the late-game climb feel more deliberate.

  • Adjusted RAM progression, module capacity rules, weapon effects, and shield-based damage bonuses for clearer build choices.

Bug Fixes

  • Fixed multiple Inferno Titan hit-detection and boss-part targeting issues.

  • Fixed several save-slot, menu-flow, controller-focus, loading-screen, and settings edge cases.

Other Changes

  • Added V-Sync, master volume, and windowed fullscreen support in settings.

  • Added more loading tips, improved compact menu behavior, cleaned export packaging, and expanded regression coverage.

  • Updated the project target to Godot 4.6.2.

Luxmithar

Source

Steam News / 30 April 2026

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