Full notes
Full Luxmithar update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Luxmithar changes
New Additions
Runs now use a new Attribute Matrix. Most level-ups grant stat points that you can spend on Strength, Agility, Wisdom, Intelligence, and Constitution from a dedicated menu.
Milestones were rebuilt into signature passive modules. Every 5 levels you now choose from run-defining passives such as Ion Halo, Auto Lancer, Forge Comet, Aegis Orbit, Sanctified Spill, Storm Relay, Prism Tracer, Mana Column, and Null Pulse.
Sprint and stamina were added to the player kit, giving Constitution a more visible role during movement and survivability.
Important Changes
The level-up flow was reworked. Normal levels no longer stop the run for a card draft, while milestone levels handle the major decisions and passives can be upgraded up to rank 3.
Milestone passives now have dedicated visuals, telegraphs, icons, and clearer stat previews so each attack is easier to read in combat.
Run information screens were updated with better milestone naming, cleaner stat readouts, and improved HUD behavior while overlays are open.
Fix Highlights
Attribute-driven stats such as crit damage, XP requirement scaling, luck-based crafting bonuses, sprint speed, and stamina now propagate more reliably through runtime, save data, and previews.
Several controller, overlay, and menu edge cases were corrected so the new progression flow behaves more consistently during live runs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
