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Steam News18 April 20262mo ago

v0.5.0 - Upgrade Overhaul Update

New additions The level-up system has been fully migrated to a centralized upgrade structure.

Full notes

Full Luxmithar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Compatibility
  • UI and audio
addedNew additions
changedThe level-up system has been fully migrated to a centralized upgrade structure. Offensive, Defensive, and Field Specialization branches now sit on top of a cleaner backend that is easier to read, tune, and expand.
changedSpecial upgrade layers were rebuilt around Attunement, Advancement, and Boss Relic picks, giving higher-impact choices clearer identities and making progression easier to follow.
addedWeapon-specific upgrade lines can now appear for weapons currently in your inventory, so active loadouts receive more relevant choices and new weapons can be supported with less manual wiring.
fixedFixed several migration issues from the old upgrade system, including incorrect capstone text and progress, leftover unused items, and outdated armor equipment entries that were no longer part of the game.
fixedFixed the Enemy Ledger layout so the dossier view stays scrollable and contained instead of stretching the menu.

Luxmithar changes

addedNew additions
changedThe level-up system has been fully migrated to a centralized upgrade structure. Offensive, Defensive, and Field Specialization branches now sit on top of a cleaner backend that is easier to read, tune, and expand.
changedSpecial upgrade layers were rebuilt around Attunement, Advancement, and Boss Relic picks, giving higher-impact choices clearer identities and making progression easier to follow.
addedWeapon-specific upgrade lines can now appear for weapons currently in your inventory, so active loadouts receive more relevant choices and new weapons can be supported with less manual wiring.
fixedFixed several migration issues from the old upgrade system, including incorrect capstone text and progress, leftover unused items, and outdated armor equipment entries that were no longer part of the game.

New additions

  • The level-up system has been fully migrated to a centralized upgrade structure. Offensive, Defensive, and Field Specialization branches now sit on top of a cleaner backend that is easier to read, tune, and expand.

  • Special upgrade layers were rebuilt around Attunement, Advancement, and Boss Relic picks, giving higher-impact choices clearer identities and making progression easier to follow.

  • Weapon-specific upgrade lines can now appear for weapons currently in your inventory, so active loadouts receive more relevant choices and new weapons can be supported with less manual wiring.

Bug Fixes

  • Fixed several migration issues from the old upgrade system, including incorrect capstone text and progress, leftover unused items, and outdated armor equipment entries that were no longer part of the game.

  • Fixed the Enemy Ledger layout so the dossier view stays scrollable and contained instead of stretching the menu.

  • Reworked sniper aiming away from the old right-click zoom behavior. It now uses a hold-to-aim precision line with controller support and safer trigger-release handling.

  • Improved combat readability with a slightly larger revolver bullet size and more consistent weapon presentation.

Known issues

  • Some upgrade descriptions and balance values may continue to shift as the new centralized system settles and more weapon branches are migrated.

  • Controller aim-line behavior may still need edge-case tuning at unusual zoom levels or with future weapon-specific aim rules.

  • A few menus and inventory edge cases may still show spacing or ordering inconsistencies while the UI cleanup continues.

Luxmithar

Source

Steam News / 18 April 2026

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