Full notes
Full Luxmithar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Compatibility
- UI and audio
Luxmithar changes
New additions
The level-up system has been fully migrated to a centralized upgrade structure. Offensive, Defensive, and Field Specialization branches now sit on top of a cleaner backend that is easier to read, tune, and expand.
Special upgrade layers were rebuilt around Attunement, Advancement, and Boss Relic picks, giving higher-impact choices clearer identities and making progression easier to follow.
Weapon-specific upgrade lines can now appear for weapons currently in your inventory, so active loadouts receive more relevant choices and new weapons can be supported with less manual wiring.
Bug Fixes
Fixed several migration issues from the old upgrade system, including incorrect capstone text and progress, leftover unused items, and outdated armor equipment entries that were no longer part of the game.
Fixed the Enemy Ledger layout so the dossier view stays scrollable and contained instead of stretching the menu.
Reworked sniper aiming away from the old right-click zoom behavior. It now uses a hold-to-aim precision line with controller support and safer trigger-release handling.
Improved combat readability with a slightly larger revolver bullet size and more consistent weapon presentation.
Known issues
Some upgrade descriptions and balance values may continue to shift as the new centralized system settles and more weapon branches are migrated.
Controller aim-line behavior may still need edge-case tuning at unusual zoom levels or with future weapon-specific aim rules.
A few menus and inventory edge cases may still show spacing or ordering inconsistencies while the UI cleanup continues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
