Full notes
Full Luxmithar update
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What changed
- Gameplay
- Events
- Performance
- UI and audio
Luxmithar changes
New additions
Inferno runs now include a Final Sanctuary phase before the last boss: you fully recover, receive a special upgrade draft, and get a short recovery window before the arena collapse begins.
The post-run RAM reward flow was rebuilt. You now reveal modules from a larger hidden pool, can open the run report during reward selection, and then install one of the revealed cards.
Reaching the final boss now permanently unlocks the Luxmithar Weapon Prototype, so future runs can craft it even if the current run ends there.
Bug Fixes
Low graphics quality now cuts more expensive world features, including minimap detail, resource density, decorative foliage, weather effects, shadows, and camera shake for steadier performance on weaker machines.
Fixed several end-run and HUD presentation issues, including objective tracker visibility, game-over layering, and transitions between the win screen, report screen, and RAM rewards.
Cleaned up and expanded localization across all supported languages, including archive and lore content, building and upgrade text, startup and ending screens, and multiple menu labels with wording fixes.
Source
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