In this update3
Full notes
Full Luxmithar update
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What changed
- UI and audio
- Performance
Luxmithar changes
This update focuses on stronger onboarding, clearer combat feedback, presentation upgrades, and structural fixes across core run flow.
New Features
Rebuilt the tutorial flow with guided overlays, breadcrumb trails, cleaner run startup, and smoother loading transitions for new runs. - Added a new Gate opening sequence to improve building feedback and reinforce scene readability. - Expanded automated coverage for tutorial, combat, UI, and localization systems to protect recent gameplay changes.
Improvements
Refreshed multiple enemy and resource presentations with updated models, stronger animation flow, and better harvest feedback. - Overhauled level-up and progression flow with clearer upgrade identities, milestone draft picks, better quickslot and status UI, and improved cursor targeting feedback. - Retuned combat and pacing across bosses, damage handling, harvesting, and meta progression for a cleaner overall run rhythm.
Bug Fixes
Fixed wall dragging issues that could make placement and line building behave inconsistently. - Fixed wall line orientation issues so connected wall segments align more reliably. - Polished Gate behavior and resolved related interaction rough edges introduced by recent building changes. - Addressed broader gameplay stability issues found during balance and run-flow updates.
Source
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