In this update7
Full notes
Full Luxmithar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Events
Luxmithar changes
Luxmithar v0.3.1.200
Forge Weaving, Boss Improvements, and Run Balance
Version 0.3.1.200 is now live.
This patch focuses on making runs more readable, more reactive, and more rewarding across progression, combat clarity, boss pressure, and overall pacing.
Features & Systems
Reworked Forge Weaving so upgrades have clearer identities and feel less overloaded.
Added Milestone Oaths every 5 levels to create stronger run-defining choices.
Added hover path previews so players can better understand where an upgrade line can lead.
Improved the RAM flow so progression choices and active loadout decisions are clearer during and after a run.
Added better aiming support with the Targeting Lattice beam and clearer cursor feedback for weapons and tools.
Combat & Bosses
Improved boss telegraphs so attacks are easier to read and react to.
Extended and cleaned up warning lines and attack previews so they remain visible from farther away.
Improved enemy and boss hit detection to reduce cases where attacks looked correct but failed to connect.
Updated elite and boss behavior to make encounters feel more deliberate and threatening.
Improved final boss pressure and cleaned up
Inferno Titan
targeting and phase behavior.
Balance Changes
Rebalanced run pacing around a 10-minute cycle: 4 minutes of day and 6 minutes of night.
Adjusted progression speed so leveling is less inflated during strong runs.
Reduced extreme damage spikes from some upgrade combinations.
Increased movement speed to make traversal and combat positioning feel more active.
Improved harvesting flow with faster gather speed and better general responsiveness.
Adjusted early resource flow, including stronger wood income and cleaner early building progression.
Updated upgrade power so individual picks feel more distinct without creating runaway scaling too early.
UI & Quality of Life
Improved level-up presentation and path readability.
Cleaned up multiple summary, reward, and RAM-related UI flows.
Improved cursor feedback for weapons, pickaxes, and axes.
Optimized minimap behavior when zoomed out to reduce slowdown.
Improved translation coverage and cleaned up several incorrect or mixed-language UI strings.
Bug Fixes
Fixed issues where some boss attacks or special movements could behave inconsistently.
Fixed cases where boss hit ranges did not properly damage the player.
Fixed cases where the
final Inferno boss
could become stuck in an invalid immune state.
Fixed
Inferno Titan
targeting issues where attacks did not consistently focus the player.
Fixed a case where the player could stop dealing damage due to invalid upgrade scaling.
Fixed harvest interaction errors when clicking without a valid target.
Fixed multiple UI layout issues in the new upgrade screen.
Fixed several progression, summary, and RAM reward edge cases.
General Polish
Improved overall combat readability.
Improved progression clarity during runs.
Improved responsiveness across movement, harvesting, and aiming.
Added multiple smaller fixes and polish passes across gameplay, UI, and progression systems.
Thank you for playing and for all the feedback. It continues to shape Luxmithar with every patch.
Source
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