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Steam News20 October 20187y ago

October 19th Update!

October 19th Update Greetings! Another big update which includes a full polish sweep of all core elements and hazards in worlds 1-3, as well as the addition of worlds 4 and 5!

Full notes

Full Ludicrous Speed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions9 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedOctober 19th UpdateWorld 4 has been introduced into the track cycle! Can you sidestep these spinning blades, scissor-like slicers, and smashing slammers?
addedOctober 19th UpdateWorld 5 has been introduced into the track cycle! Beware, and make sure to dodge its deadly denizens when diving into its thorny depths.
changedOctober 19th UpdateWorld 1 has had a full polish and updates pass to aesthetics/movement/balance.
changedOctober 19th UpdateWorld 2 has had a full polish and updates pass to aesthetics/movement/balance.
changedOctober 19th UpdateWorld 3 has had a full polish and updates pass to aesthetics/movement/balance.
addedOctober 19th UpdateMenu Icons have been updated with new meshes, lighting, SFX, VFX, and animation flair.

October 19th Update

Greetings! Another big update which includes a full polish sweep of all core elements and hazards in worlds 1-3, as well as the addition of worlds 4 and 5! Comprehensive notes:

  • World 4 has been introduced into the track cycle! Can you sidestep these spinning blades, scissor-like slicers, and smashing slammers?

  • World 5 has been introduced into the track cycle! Beware, and make sure to dodge its deadly denizens when diving into its thorny depths.

  • World 1 has had a full polish and updates pass to aesthetics/movement/balance.

  • World 2 has had a full polish and updates pass to aesthetics/movement/balance.

  • World 3 has had a full polish and updates pass to aesthetics/movement/balance.

  • Menu Icons have been updated with new meshes, lighting, SFX, VFX, and animation flair.

  • Tutorial text has been updated.

  • Score UI distance from player has been decreased.

  • Added particle effects to ring collection and player damage.

  • Track VFX have been optimized across the board.

  • Added an iridescent edge rim to the track.

  • Hands are now emissive and produce hand trails which change colors by world.

  • Added additional VFX when a ring is collected at x5 multiplier.

  • Players hands and UI now burst with lightning at x5 multiplier.

  • Shadows have been added to all relevant hazards.

  • Track Manager and Chunk/Layout systems have been optimized and extended in places.

  • Wall grind number restriction removed. Small wall grind lockout added after wall grind jump.

  • Starting line fanfare optimized/polished, SFX increased.

Regards! Rob

Source

Steam News / 20 October 2018

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