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Steam News22 August 20187y ago

August 22nd Update

Greetings! We’re back with another update: New hazards, smoother difficulty curve, improved visuals, and optimized performance! Updated engine version to Unreal 4.20.1 Added the third world, with new hazards.

Full notes

Full Ludicrous Speed update

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Repeated intro

Greetings! We’re back with another update: New hazards, smoother difficulty curve, improved visuals, and optimized performance!

What changed

0 fixes3 additions7 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
addedGreetings! We’re back with another update: New hazards, smoother difficulty curve, improved visuals, and optimized performance!
changedUpdated engine version to Unreal 4.20.1
addedAdded the third world, with new hazards.
changedGrabbing five rings without taking damage now increases your score multiplier up to x5.
addedController roll can now be used to strafe when using trackpad movement.
changedEliminated a persistent hitch that escalated on long plays.
  • Updated engine version to Unreal 4.20.1

  • Added the third world, with new hazards.

  • Initial difficulty has been ramped further, and now escalates up to the maximum difficulty by the sixth cycle instead of the third.

  • Grabbing five rings without taking damage now increases your score multiplier up to x5.

  • Slightly lowered the difficulty of World 1.

  • Controller roll can now be used to strafe when using trackpad movement.

  • Eliminated a persistent hitch that escalated on long plays.

  • Increased render bounds of back energy wall to eliminate flickering.

  • Huge polish pass on materials, lighting, VFX and environments.

  • Improvements to UI aesthetic.

  • Optimizations to all materials and VFX.

  • GPU/CPU optimizations across the board.

  • Turned off motion blur globally.

Cheers!

Source

Steam News / 22 August 2018

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