Full notes
Full Ludicrous Speed update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings! We’re back with another update: New hazards, smoother difficulty curve, improved visuals, and optimized performance!
What changed
- Performance
- Gameplay
- Balance
- UI and audio
Updated engine version to Unreal 4.20.1
Added the third world, with new hazards.
Initial difficulty has been ramped further, and now escalates up to the maximum difficulty by the sixth cycle instead of the third.
Grabbing five rings without taking damage now increases your score multiplier up to x5.
Slightly lowered the difficulty of World 1.
Controller roll can now be used to strafe when using trackpad movement.
Eliminated a persistent hitch that escalated on long plays.
Increased render bounds of back energy wall to eliminate flickering.
Huge polish pass on materials, lighting, VFX and environments.
Improvements to UI aesthetic.
Optimizations to all materials and VFX.
GPU/CPU optimizations across the board.
Turned off motion blur globally.
Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
