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Steam News29 June 20188y ago

June 29th Update

Greetings, everyone! We’re back with another update. Initial difficulty has been reduced and now ramps up across the first two track cycles.

Full notes

Full Ludicrous Speed update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, everyone! We’re back with another update.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
changedInitial difficulty has been reduced and now ramps up across the first two track cycles.
changedTrackpad movement velocity now carries over to skate movement when transitioning between the two without losing any existing speed.
addedWall grinding can now be triggered further from the wall.
changedAdjusted the difficulty of hazard distribution slightly.
changedSmall skate jumps will now activate at a lower movement threshold.
  • Initial difficulty has been reduced and now ramps up across the first two track cycles.

  • Trackpad movement velocity now carries over to skate movement when transitioning between the two without losing any existing speed.

  • Pregame score indicator now displays run times.

  • Wall grinding can now be triggered further from the wall.

  • Adjusted the difficulty of hazard distribution slightly.

  • Transparent elements of visual effects have been made more efficient.

  • Small skate jumps will now activate at a lower movement threshold.

  • Large skate jumps are now easier to trigger.

  • Additional environment art and aesthetic polish.

Godspeed!

Source

Steam News / 29 June 2018

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