Full notes
Full Ludicrous Speed update
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Repeated intro
Greetings, everyone! We’re back with another update.
What changed
- Gameplay
Initial difficulty has been reduced and now ramps up across the first two track cycles.
Trackpad movement velocity now carries over to skate movement when transitioning between the two without losing any existing speed.
Pregame score indicator now displays run times.
Wall grinding can now be triggered further from the wall.
Adjusted the difficulty of hazard distribution slightly.
Transparent elements of visual effects have been made more efficient.
Small skate jumps will now activate at a lower movement threshold.
Large skate jumps are now easier to trigger.
Additional environment art and aesthetic polish.
Godspeed!
Source
Changelog.gg summarizes and formats this update. How we read updates.
