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Steam News19 June 20188y ago

Patch Notes - June 18 Update

Hi everybody! A bunch of improvements included in this evening's update! Jumping while skating has been made much more reliable than it previously was.

Full notes

Full Ludicrous Speed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
changedHi everybody! A bunch of improvements included in this evening's update!
changedJumping while skating has been made much more reliable than it previously was. The system does a much better job now of understanding when a gesture is intended to trigger a jump and when it isn't.
addedYou can now trigger a jump from skate by throwing your arms up as well as down - whichever way feels most natural to you is cool.
removedSkate movement no longer stops abruptly if you release the triggers. Stopping is much more natural, and won't break your stride if it happens accidentally.
fixedFixed an issue that could cause music-reactive elements to stop reacting if your audio output settings changed while the game was running. (This would happen if your Vive or Rift switched automatically to headphones when the game started up.) Now, if the system stops hearing the audio stream, it'll fix itself when you cross the starting line.
fixedFixed an issue that could cause difficulty ramping to scale incorrectly after a track restart.

Hi everybody! A bunch of improvements included in this evening's update!

  • Jumping while skating has been made much more reliable than it previously was. The system does a much better job now of understanding when a gesture is intended to trigger a jump and when it isn't.

  • You can now trigger a jump from skate by throwing your arms up as well as down - whichever way feels most natural to you is cool.

  • Skate movement no longer stops abruptly if you release the triggers. Stopping is much more natural, and won't break your stride if it happens accidentally.

  • Fixed an issue that could cause music-reactive elements to stop reacting if your audio output settings changed while the game was running. (This would happen if your Vive or Rift switched automatically to headphones when the game started up.) Now, if the system stops hearing the audio stream, it'll fix itself when you cross the starting line.

  • Fixed an issue that could cause difficulty ramping to scale incorrectly after a track restart.

  • Made some readability improvements to the pregame score readout and other UI elements.

:)

Source

Steam News / 19 June 2018

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