Full notes
Full Ludicrous Speed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
We're back with another update - the second wave of the polish pass!
Did a polish pass on ring locations across all worlds.
Scaled up scoreboard UI elements.
Polished and scaled up pre-game UI elements.
Optimized and polished fanfare and background firework VFX.
Fanfare VFX/SFX added to portal crossing.
Did an aesthetics and balance polish pass on W3.
W4 difficulty has been lowered.
W5 has had a balance and aesthetics pass.
Polished Porthole hazard mesh.
Polished heart restore sequence.
Haptic feedback and SFX on many events now increase with multiplier.
Additional VFX and UI elements now change as player multiplier increases.
Suggestion arrows appear on starting line and portal walls after 30 seconds.
Darkened the border of all UI text, greatly increasing visibility.
Controller roll deadzone for strafing default increased to .05 from .03.
Added a pre-game tip for Snap-Turning on the back wall.
Menu “CHEATS” menu name changed to “CUSTOM.”
Added a music visualization bar to the pregame title.
Foreground rings radius increased.
Cheers! Rob
Source
Changelog.gg summarizes and formats this update. How we read updates.
