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Steam News31 October 20187y ago

October 31st Update!

We're back with another update - the second wave of the polish pass! Did a polish pass on ring locations across all worlds. Scaled up scoreboard UI elements. Polished and scaled up pre-game UI elements.

Full notes

Full Ludicrous Speed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions11 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
changedScaled up scoreboard UI elements.
changedPolished and scaled up pre-game UI elements.
changedOptimized and polished fanfare and background firework VFX.
addedFanfare VFX/SFX added to portal crossing.
changedDid an aesthetics and balance polish pass on W3.
changedW5 has had a balance and aesthetics pass.

We're back with another update - the second wave of the polish pass!

  • Did a polish pass on ring locations across all worlds.

  • Scaled up scoreboard UI elements.

  • Polished and scaled up pre-game UI elements.

  • Optimized and polished fanfare and background firework VFX.

  • Fanfare VFX/SFX added to portal crossing.

  • Did an aesthetics and balance polish pass on W3.

  • W4 difficulty has been lowered.

  • W5 has had a balance and aesthetics pass.

  • Polished Porthole hazard mesh.

  • Polished heart restore sequence.

  • Haptic feedback and SFX on many events now increase with multiplier.

  • Additional VFX and UI elements now change as player multiplier increases.

  • Suggestion arrows appear on starting line and portal walls after 30 seconds.

  • Darkened the border of all UI text, greatly increasing visibility.

  • Controller roll deadzone for strafing default increased to .05 from .03.

  • Added a pre-game tip for Snap-Turning on the back wall.

  • Menu “CHEATS” menu name changed to “CUSTOM.”

  • Added a music visualization bar to the pregame title.

  • Foreground rings radius increased.

Cheers! Rob

Source

Steam News / 31 October 2018

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